Herremann the Wise
First Post
Do you have a Bard/Cleric in the party who can cast silence? Have they used up their Wand of Shatter? Do they have two people in the party handy with ranged weapons? A character that can cast Resist Energy (Sonic)?
The way how I played this with my group was to hit them as hard and as unfairly as possible! Flying, at range, blasting away at helpless non-flying PCs. The group quickly retreated, regrouped, talked tactics then went back better prepared the following day and fought the good fight with no deaths.
If you feel your party needs help, you should make a "knowledge" check for the most suitable PC in regards to the Ceramic Armor and the Wand of Shatter. This brings their AC into line rather than being at the very difficult range. A silence spell negates the sonic attacks instantly, forcing the wind warriors into melee. Still, the two warriors are very nasty melee combatants. I upped the danger level by having the warriors attempt to bull-rush the PCs off the walkways too. (If you're worried about this killing someone, surreptitiously have the bull-rush on the PC wearing the Ring of Featherfall.)
In regards to NIghtfall, I think he had it pretty much right. Play the encounter as written and trust your PCs. It's tough but so should it be considering that these guys are trying to protect a most important tomb. As long as you can fairly help them with knowledge that their characters could most likely deduce, they should have one hell of a battle - tough but enjoyable. A perfect finish to a tough but excellently written module.
Best Regards
Herremann the Wise
The way how I played this with my group was to hit them as hard and as unfairly as possible! Flying, at range, blasting away at helpless non-flying PCs. The group quickly retreated, regrouped, talked tactics then went back better prepared the following day and fought the good fight with no deaths.
If you feel your party needs help, you should make a "knowledge" check for the most suitable PC in regards to the Ceramic Armor and the Wand of Shatter. This brings their AC into line rather than being at the very difficult range. A silence spell negates the sonic attacks instantly, forcing the wind warriors into melee. Still, the two warriors are very nasty melee combatants. I upped the danger level by having the warriors attempt to bull-rush the PCs off the walkways too. (If you're worried about this killing someone, surreptitiously have the bull-rush on the PC wearing the Ring of Featherfall.)
In regards to NIghtfall, I think he had it pretty much right. Play the encounter as written and trust your PCs. It's tough but so should it be considering that these guys are trying to protect a most important tomb. As long as you can fairly help them with knowledge that their characters could most likely deduce, they should have one hell of a battle - tough but enjoyable. A perfect finish to a tough but excellently written module.
Best Regards
Herremann the Wise