White Plume Mountain - your experiences?

I ran this as a filler bit when runnign part of "A Hero's Tale" in AD&D 2nd edition. One of the player's was a half-iron dragon (by one of Roger Moore's articles in Dragon magazine) and man, they plowed through this sucker. Wave wound up being sold. The hammer wound up being used by a dwarf crusader (Skills & Powers alternative class I think?), and Black Razor wound up being used by the half-iron dragon.

He was pretty unstopable at that point.

Fun stuff overall though.

On the point of covers, I like the new one, especially the back with the Elric looking individual holding Black Razor up. In the new Arms & Equipment Guide, they did quite a few changes to old Black Razor. Game balance or some nonsense I suppose but I still like the old version better.
 

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I ran this one in the early '80s, and converted it for 3.5. I found it enjoyable, particulary its emphasis on traps and riddles, but I wished for a little more backstory (and maybe a cameo) on Keraptis.
 


I ran this as a 3E adventure. One of the PCs walked through the green slime (not realising it was there), then realised when he got to the corner and his slippers of spider climbing had been eaten through.

Then he ran back through the slime to reach the other PCs, as he hadn't realised where the slime was. "Heal me!" he gasped, but it was too late... the slime dissolved him entirely!

Cheers!
 

A friend of mine borrowed this thing from another friend and ran it for me. I don't think we ever finished it but I recall enough to know that I felt it was very contrived. But that's not the truly funny or memorable part.

Didja' ever see Better Off Dead (with John Cusack)? Remember the psychotic paper boy who always wanted his "two dollars"? The guy who loaned the module to my pal wanted the thing back. "I want my S2."

Every time they were around each other, it was the first and last thing he said to him. "I want my S2." This continued for at least a couple of years.

Last I heard, my friend still had that guy's S2.
 

Great module with fun riddles and traps. Excellent product chock-full of fantastic artwork, including an action-packed cover by Jeff Dee. A masterpiece!
 


Quasqueton said:
Something I find interesting about this module is:

16 pages (total), $4.50

Quasqueton

that page count doesn't include the cover or maps... ;)


page count was limited to front and back and had to be in sets of 4 back then due to layout...

edit: yes, i complained about the high cost back then too.
 
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Well, page numbers never count the cover. And the maps were on the inside of the cover. I'll have to look again when I get home to make sure, but there are only about 24 rooms in that module. Can you imagine the ripping this thing would get in a review if released today?

I never played with this adventure -- it makes no sense on a in-game level, and is meant more as a challenge for the Players than their characters.

But the 3 magic weapons are cool, and the map of the area around WPM is very evocative and can fuel a mid to high-level campaign.

Quasqueton
 

I always thought it was funny that people conveniently forgot the obvious: the magic weapons belonged to people in town, and they were supposed to return them!

I loved that map of the volcano's area, though, with the plume and the skeletal dragon on the corner. Great stuff. Cordell's Return to White Plume Mountain was also quite good.
 
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