White Wolf has unveiled the new logo for the most anticipated RPG of 2018, Vampire The Masquerade 5E! "Elements of the past, present, and future combine in this new logo design by Tomas Arfert and Chris Elliott."
Prince Valiant (1989, Greg Stafford) essentially invented the dice pool mechanisms that developed into the the Storyteller system (in fact, it's where it got the name from). It's been acknowledged by the White Wolf crew in the past, multiple times. The main difference between Prince Valiant rules and Storyteller rules, aside from being simpler with less stats, is that they use a coin toss for each dot in the pool.
If you want to see the antecedent roots of the Storyteller system, then pick up Prince Valiant. For me, it would be the base model for the system of V5 too in many respects, and it also has a new edition coming out next year too.
https://en.wikipedia.org/wiki/Prince_Valiant:_The_Story-Telling_Game
https://www.kickstarter.com/projects/1861515217/prince-valiant-storytelling-game-by-greg-stafford
It's funny really. I never really had a problem with the Storyteller rules myself, but then I never had qualms about tailoring rules to suit as I went along. Ken Hite, the current Vampire developer is actually one of it's biggest critics, historically. He didn't think the system was robust enough - so it'll be interesting as to how he will develop the rules himself now he's in charge.
Shadowrun may be better known but it isn't mechanically closer. It has a dice pool mechanic with fixed target numbers, but in all earnestness, that is actually the limit of the similarity to the Storyteller system.Shadowrun was mechanically closer, also 1989, and MUCH better known.
Plus mechanics...
- PV is difficulty is number of successes needed, all coins for a fixed TN per die (of Heads).
- Shadowrun is each die is an exploding value d6 vs a tn which is set by difficulty, only one success needed to succeed, but more is better.
- VTM 1E is each die is a d10 vs a tn which is set by difficulty, only one success needed to succeed, but more is better. Some dice explode generating more dice.
- Space 1889 combat mechanics were d6s vs a target number by weapon count successes.
Space 1889 was released in 1988 - it's the first of the "count successes" mode in the RPG sphere I'm aware of.
Note also, it wasn't until later that VTM/Storyteller switched to Difficulty by number of successes vs fixed TN.
Yep, Ken Hite is the key developer of the new Vampire: The Masquerade system, in consultation with others (including Mark Rein-Hagen especially). He was a co-creator of Gumshoe and key writer for Trail of Cthulhu and Night's Black Agents, as well as things like GURPS Horror and lots of other contributions. His horror background is clearly more from Call of Cthulhu than Vampire, but he has a lot of respect in the field of horror roleplaying generally.Wait a moment. They have one of the creators of the GUMSHOE System, Trail of Cthulhu, and Night's Black Agents heading up VtM 5e?
Now I'm intrigued.
Shadowrun may be better known but it isn't mechanically closer. It has a dice pool mechanic with fixed target numbers, but in all earnestness, that is actually the limit of the similarity to the Storyteller system.
And you've ignored everything I've said about why they are different, because you are typing with an agenda here again. Go and read the post again, and you will realise that the base style of mechanic is the only similarity between the two systems (as I said) but the design intent of both systems were miles apart.You're wrong about the shadowrun and the vampire of the era. I'm not. (Because I double checked.)
Both the 1989 Shadowrun and VTM were variable TN, with only 1 success needed for succeeding the task.
For me it ended after the first edition of Vampire the masquerade, then it changed to some superheroes under the disguise of vampires, mages and werewolves, but the system was slow, clunky and the metaplot awful.I know people like to think that the D&D edition war between 3.5e and 4e was a big deal, and I am not denying that 4e and Pathfinder fractured the D&D player-base, but what happened when White Wolf ended Vampire: the Masquerade and the OWoD to move on to Vampire: Requiem and the NWoD absolutely destroyed that game.
I loved the OWoD and bought everything they published for it (including collector editions), but when they obsoleted EVERYTHING that I had invested in I stopped buying anything new, and it seems that most of their previously loyal fans stopped as well, because the company died. I haven't looked back since, though I still have all of my old books and would be more than willing to run another game based on the old system.