It's all been said already
The statement is unusual in an RPG book, I think, but I didn't take it as an attack. It was in my opinion an informed statement on how players are and can be. As it is, my opinion on gamers is that we, as a group, tend to be more creative, more intelligent, more indiviualistic and very passionate about gaming. But like anything, it's not 100% - nothing is. WW's statement was guarded and a bit presumptuous, maybe elitist. But I don't think it threatened me in anyway (a hardcore d20er...). Maybe I am hardened by the SWRPG D6 vs. d20 debate and the L5R RPG d10 vs. d20 war...
I am a D&D player who did understand Mage, but that makes me strange at the least. When I worked for Game Towne, I saw about every RPG and supplement for a lot of games. I think that White Wolf's basic stuff was pretty good, though the story actually got a little silly in places. Later when Hunter came out, it just kind of became a bad story, since mortals and hunters became a lot more powerful in the Hunter game without really justifying it in the metaplot.
When Vampire drifted to 3rd edition, it became more of a splatter-punk game with emphasis on bright and shinies instead of the storytelling. Second edition was much better for the Masquerade and the metaplot. My belief with the White Wolf games was that they were trying to bleed (no humor intended) more supplements and material without making a whole new setting and game. It may have failed as Hunter came out and that bright orange cover that the look of cheese all over it.
Then what happened? They decided to have their little reckoning and end all of the metaplots in one big huge Gehenna. And now their rereleasing the games with a fresh metaplot. So, in a sense, White Wolf hit the reset button on their game. I like Vampire - always did. I never ran it, but was comfortable with the basic metaplot and background. If I ever ran WW games, I would probably use 2nd edition Vampire as a base and make my own story/setting. I also like the other games too (Mage, Werewolf, Changeling, and *gasp* even Wraith a little).
The storyteller system is a nice system for roleplayers; easy rules standing behind a decent storyline for a storytelling, character driven game. That doesn't mean you can't munchkinise it (like big axes earlier), but it may be harder to munchkinise. This kind of reminds me of a thread I started on Mortality (
Check it out here!) about using a system for its intended use/audience or stretching its paradigm for other types of gamers/roleplaying. It's possible to use any mechanic for any style, I think, but the rules set which includes the mechanic plus specifics to the genre/roleplaying type reflects its intention. I've gamed D&D sessions with heavy roleplaying, character development and storytelling. I've also done wargaming with it. So I think it's possible with WW (or D6, or GURPS, or even Palladium)...
As a friend of mine used to say, "You do not have a right to be not offended..." I think this means that sometimes people look for things to offend them, so they can respond.
So ends my response to the trolling.