Viktyr Gehrig
First Post
What are generally considered to be HARP's weaknesses? I'm just curious, not looking to start a flamewar.
Well, there are still more charts than a D&D player would be used to. You're also using higher numbers than in d20, so the math can be more difficult to run on the fly. It's still far from needing a calculator to play, but it can slow the game down sometimes, especially for players who aren't quick with arithmetic.
There are several optional rules for speeding it up and reducing chart lookup and artihmetic, however.
Interesting that it sounds similar to Alternity in some ways (though obviously the dice mechanic is different).
There are some similarities, yes. It even includes diminishing returns for skills at higher levels, like Alternity does, though it handles it differently. One reason that I prefer HARP to Alternity is that it's a roll-high system, so there's more room for skill improvement, and the Talents system allows for character traits that don't fit within the skill system neatly.
I'm actually using HARP and HARP Sci-Fi to run a campaign that I was originally planning on running in AD&D 2e and Alternity, and later attempted in D&D 3.5 and d20 Modern.
What's the science fiction title? I might keep an eye out for it.
HARP Sci-Fi. If you can't find it locally, they have an online store at ironcrown.com.