Who’s Played in a Doppelganger Murder Scenario?

Have you ever played in or run the “Solve a murder by doppelganger” scenario?

  • Yes

    Votes: 54 56.3%
  • No

    Votes: 40 41.7%
  • Don't Care

    Votes: 2 2.1%

lukelightning said:
I think it's funny that doppelgangers have an alignment of neutral, yet 9 times out of 10 they have murdered someone and taken their place. If my character does that, it's EEEEEEVIL, but I guess it's not that bad for a doppelganger.
i think it stems from OD&D.

assassins were Neutral in OD&D.
 

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Doppleganger rogues are great. In the middle of a pitched battle on their ship, the "captain" comes out of his cabin.

He walks up beside an embattled paladin and whacks him. The player yells "WHAT?!?" and I said "I think that means you're surprised... incoming Sneak Attack damage!"

Whee!
-blarg
 

I have vague recollections of doppelganger murder scenarios in games I've played, but that may not be entirely accurate, because I can't think of one solid instance.

This gives me an idea for another thread about dungeon submissions...
 

I ran a game where a doppleganger murdered the governor of the town, and pinned it on a rival assassin. He had been hired by a corrupt councilman to do the deed, and had delivered the heart of the governor to the councilman to prevent raising the dead (house rule: brain and heart had to be present for resurrection -- 2nd Ed. rules otherwise). The party (friends of the deceased) rushed to investigate his death, and through a variety of magical and psionic inquisitions, managed to discover that the assassin was a female (the assassin had taken the form of his rival, a female).

THe party also (psionically) discovered which councilman had hired the killer, so they put word out that the councilman was going to turn the assassin in. They then locked down the councilman and posted a 24-hour watch on him. The female assassin (the framed one) broke in to question the councilman and find out who was framing her. She was a "kill-only-the-evildoers" kind of assassin, and was actually neutral in alignment. After she fought the party and tried to escape, the party caught her and found out that she was the paladin's girlfriend! (That was a great reveal!)

After the interrogation, they decided that the real assassin was still out there, and they sat tight. During the inevitable poker game (why do guards, even PC's, always wind up playing cards?), one of the NPCs went to the privy, then went to check on the prisoner. Unfortunately, while in the privy, he was murdered by the doppleganger (which had plastered its malleable body against the wall of the privy -- I used a more enhanced demonic doppleganger that could conceal itself like a cloaker). He went up to "check on the prisoner" and killed him.

The weird thing was, I was playing the NPC as normal, making bad jokes, and verbally worrying about when this assassin would show his hand. He was the nookie of my wife's character, and she gave him a quick kiss just before he went up to the prisoner's room. From the way that I kissed her, she figured out that he wasn't himself, and she got the party on their feet and chasing after him. They were too late, of course, but she figured it out without a word from me. That was pretty cool.
 


Samuel Leming said:
So, is the "Solve doppelganger murder" as common as they think?

In almost 25 years of playing RPGs, I'd never even considered the "doppelganger murder" scenario before seeing it on that test.
 


I used to run a 'doppleganger murder scenario' based loosely on John Carpenter's The Thing that took place at an old, isolated, manse during a raging snowstorm. By the time that the PCs actually arrive on the scene, the 'thing' (not exactly a traditional D&D doppleganger, mind you) has killed and assumed the form of its creator (a misguided and incredibly unlucky mage). It's not terribly original or well-suited for camapaign play, but it's good for a one-shot or short series of linked adventures - and just different enough from the typical doppelganger murder scenario to be worthwhile.
 


I haven't run the "doppelganger murder scenario" but I have run the "kidnap a PC and replace him with a doppelganger" scenario. The player played the doppelganger for me, and the end result was almost the entire party being captured by the bad guys. They never really trusted him after that (the player, not the pc)...


Something I pulled in a game was the "doppelganger password!" gambit, 3.5 style:

1) Make up a "doppelganger password" but don't tell anyone else what it is.
2) Ask someone what the doppelganger password is and think hard about the password.
3) If they give you the password, they are obviously a doppelganger. :)

(It never actually worked, by my character thought it was pretty clever)
 
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