Captain Tagon
First Post
Akrasia said:You're right. It should be all Tolkien -- and Howard, Vance, and Leiber ... All The Time.
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Or...none of the above? Base DnD doesn't accurately reflect any of their stories. And I'm perfectly fine with that.
Akrasia said:You're right. It should be all Tolkien -- and Howard, Vance, and Leiber ... All The Time.
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Captain Tagon said:Or...none of the above? Base DnD doesn't accurately reflect any of their stories...
Akrasia said:No it doesn't. D&D was originally based on a mixture of elements from those authors' works (and some others as well, of course).
3e has some evolved from those origins -- but I'm not sure if it has any new literary sources.
Akrasia said:No it doesn't. D&D was originally based on a mixture of elements from those authors' works (and some others as well, of course).
3e has some evolved from those origins -- but I'm not sure if it has any new literary sources.
3e has some evolved from those origins -- but I'm not sure if it has any new literary sources.
Blustar said:First off I would suggest reading a lot more Tolkien, until your eyes bleed! Howard is great, and Leiber, yadayadayada, but please don't fall into the "snob" trap that all these other author's are somehow superior to Tolkien. (They are not!!!![]()
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Unfortunately, I am a high school teacher and I would have to concur it doesn't make a difference with our current youngen's because more than half of them can't even read a book written by Howard, Vance, or even Tolkien. Sad but very, very true. You , I would say, are an exception to the rule. The level of reading comprehension ( at 12th grade!!!) these kids come in with is very depressing and demoralizing. (and I teach in an affluent district!)
I think D&D should keep to its roots or they will lose their old fan base who care little for "new" fantasy. But financially it might be better to cater to the "younger" generation but of course I will not be playing "Modern" D&D flavor because most, not all, recent fantasy works leave me high and dry. Anyways, here's hoping D&D doesn't abandon "Ye Olde Myths"!
regards,
Alex
Kamikaze Midget said:Video games are simplistic elements of button-pushing that achieve on-screen results. The core of a video game involves pushing a button and getting a reaction, a peg-and-slot kind of formula of mathematical simplicity. In a video game, you advance the plot by pushing buttons. Everything is abstracted -- doing things because "it is a game" is perfectly fine, because the game is the main reason it is being played. Verisimilitude always runs a constant second to the ability of the player to push a button and see pretty lights. D&D is a complex game of rescource management and strategy wherein the plot adapts to the needs of the party, where the choices of the players drive the story in a demonstrably powerful way. Verismilitude is ac ore concern, and demands a certain complexity from the rules. Everything is made more concrete -- doing things because "it is a game" is only fine if it doesn't ruin the feel that "this is a role-playing game." It is only partially being played to roll dice -- it is also played to tell a story that changes, fluctuates, and moves with the powers and descisions of the players. D&D is NOWHERE NEAR a video game.
Kamikaze Midget said:This is not evidence for your main beef. There is nothing in what you have said to support your hypothesis.
This massive, gargantuan gulf between video games and RPG's that you're trying to paint doesn't exist. D&D can and often is played by the logic of a video game. Players often do things because "it is a game". Verisimilitude may be a core concern for you in your game, but to portray that as inherent to every D&D game played everywhere is blatantly fallacious. Likewise, to claim that it is absent from video games is also erroneous. Many MMOG's have servers where people can talk and behave "in character" and immerse themselves into the world as much as they like.
...seemed to be something you weren't really interested in.quoting each sentence above individually and picking nits and going on about rule zero, etc. rather than actually trying to address the actual source
There's quite a bit of support in my post, which I'm guessing you didn't really read. If you want to slap on your blinders of ignorance +8 and ignore it, that's your call. Quite obviously, when I'm talking about the lack of long-term consequences and the "cut-to-the-chase" mentality, I was discussing the rules that provide the foundation of the game for all players, not some abstract, self-imposed notions about immersion and verisimilitude that the PHB actually covers in very little detail.