Patman21967
First Post
Well,
As someone who recently ran a game for a group of stranger at my FLGS, let me say, the ways of gaming are a changing. It is much more tactical now. It seems to be more adversarial than I ever remember. I have been gaming with the same group for 20 years, rarely breaking out and seeing how the rest of the world plays.
1 thing that really bothered me, is after every fight, they would expend their magic, and want to rest. They fought for 2 minutes, spent 15 searching, and now, let's rest to get our spells back. Very computer gamish if you ask me. They want to take weeks to create items, and expect everything to remain static.
We recently tried miniatures for the first time, actually using AoO and such, and let me say, it is extremely boring and wasteful. I understand that all these tactics are cool if that's how you want to play the game,but for ME, and I am not denegrating anyones choice of game style, I don't like it. I don''t like that characters now have their feats and prestige classes mapped out before the campaign even begins, so they can yoink whatever they can. In my game, I prefer earning pretige classes through actions, not just as something you go to to get Improved Evasion or Mettle. Instead of just saying, I vecome a Harper Scout, the story should revolve around that character finding the Harpers, convincing them to let them join, doing things that Harpers would do.
Someone mentioned that the game is all "kill things and take their stuff" while the poster may have said that tounge in cheek, I think it is becaoming very true. Games that I have witnessed don't seem very story driven anymore.
Enough rambling.
As someone who recently ran a game for a group of stranger at my FLGS, let me say, the ways of gaming are a changing. It is much more tactical now. It seems to be more adversarial than I ever remember. I have been gaming with the same group for 20 years, rarely breaking out and seeing how the rest of the world plays.
1 thing that really bothered me, is after every fight, they would expend their magic, and want to rest. They fought for 2 minutes, spent 15 searching, and now, let's rest to get our spells back. Very computer gamish if you ask me. They want to take weeks to create items, and expect everything to remain static.
We recently tried miniatures for the first time, actually using AoO and such, and let me say, it is extremely boring and wasteful. I understand that all these tactics are cool if that's how you want to play the game,but for ME, and I am not denegrating anyones choice of game style, I don't like it. I don''t like that characters now have their feats and prestige classes mapped out before the campaign even begins, so they can yoink whatever they can. In my game, I prefer earning pretige classes through actions, not just as something you go to to get Improved Evasion or Mettle. Instead of just saying, I vecome a Harper Scout, the story should revolve around that character finding the Harpers, convincing them to let them join, doing things that Harpers would do.
Someone mentioned that the game is all "kill things and take their stuff" while the poster may have said that tounge in cheek, I think it is becaoming very true. Games that I have witnessed don't seem very story driven anymore.
Enough rambling.