Hussar
Legend
^ Agree fully on the "Dying Earth RPG" Bloody fantastic game. Very, very fun. And, difficult for some so-called native speakers as well. 
Like I said, I've mentioned quite a few authors here that are very good. Tad Williams? Excellent fantasy author. Erikson? Also very, very good.
But, I will agree that the number of bad GREATLY outnumbers the good. I won't argue that one at all. There's tons of crap out there. But, then again, there always has been.
As a question though, would you say Moorcock is classic or modern? He's riding the cusp IMO. I'm just asking.
But, really, people who sit back and say nothing good has been written in the past twenty years, need to head to the library more often. It's kind of like the people who claim that no good music has been made since X. Nostalgia doesn't make something true.
On the point about White Plume Mountain, I think we actually agree. The older modules, like a lot of the older fantasy, simply handwaved away all issues of realism in favour of plot. Why are those cultists hanging out in the mountain, just waiting for Conan to find them? What are they eating, sitting in a mountain in the middle of a desert? We don't know and we don't care. We're reading Conan to see Conan kick butt and take names. Same goes for something like White Plume Mountain. An amazingly fun module with about as much realism as a rubber hammer.
As a genre, fantasy has evolved past those days. We can no longer simply plunk down a sprawling maze in the middle of nowhere without explaining how it can exist. Why? Because, as readers, we've become a tad more sophisticated, we've seen the "Cultists hanging out in the middle of the desert" more than a few times, and we've finally started to ask some of the hard questions. It isn't a case of angst ridden drama queens taking over the genre, it's a case of actually slamming a couple of brain cells together and saying, "Hey, wait a minute, just exactly how does this work?"

Like I said, I've mentioned quite a few authors here that are very good. Tad Williams? Excellent fantasy author. Erikson? Also very, very good.
But, I will agree that the number of bad GREATLY outnumbers the good. I won't argue that one at all. There's tons of crap out there. But, then again, there always has been.
As a question though, would you say Moorcock is classic or modern? He's riding the cusp IMO. I'm just asking.
But, really, people who sit back and say nothing good has been written in the past twenty years, need to head to the library more often. It's kind of like the people who claim that no good music has been made since X. Nostalgia doesn't make something true.
On the point about White Plume Mountain, I think we actually agree. The older modules, like a lot of the older fantasy, simply handwaved away all issues of realism in favour of plot. Why are those cultists hanging out in the mountain, just waiting for Conan to find them? What are they eating, sitting in a mountain in the middle of a desert? We don't know and we don't care. We're reading Conan to see Conan kick butt and take names. Same goes for something like White Plume Mountain. An amazingly fun module with about as much realism as a rubber hammer.
As a genre, fantasy has evolved past those days. We can no longer simply plunk down a sprawling maze in the middle of nowhere without explaining how it can exist. Why? Because, as readers, we've become a tad more sophisticated, we've seen the "Cultists hanging out in the middle of the desert" more than a few times, and we've finally started to ask some of the hard questions. It isn't a case of angst ridden drama queens taking over the genre, it's a case of actually slamming a couple of brain cells together and saying, "Hey, wait a minute, just exactly how does this work?"