Who Are the Generals in D&D?

Depends on the size of the army and the number of levels in the tier structure, IMO. A General can be of any class but the key to it is the Leadership feat. Perhaps if you break down your army from Generals, down to Colonels, down to Lieutenants, down to Sergeants, and finally, down to the rank and file. The General needs to have the appropriate ability through the Leadership feat to command (at the least) his Colonels, and the Colonels must be able to command the Lieutenants, etc., etc. A General need not be an expert at personal combat, though many are. They need only be able to control those directly under their command. That's my take on it, anyway, and it's in the Core Rules (as requested ;) )
 

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Crothian said:
Well, someone who becomes a general is going to have a greater then average Int. So, he will get bonus skill points. Also, a General will place his skill points into Knowledge tactics and not climb. They don't need that many skills to be a General. Also, with all the bonus fighter feats, that leaves them room to take skill focus as a reguliar feat.

You have a point. Maybe I just never gave it sufficient thought. it sounds so reasonable that I'm feeling kind of dim for not having come up with it myself.

It's the simple ideas that always trip me up. I don't suppose anyone wants to talk about axon path-finding or vertebrate development to help me reacquire my ego?

Mark - Leadership is a good route for Charismatic generals to build a power base with, but I really think it applies more to personal loyalty than to an army which is paid by and is loyal to the king, but is simply commanded by a general.
 

Canis said:
Mark - Leadership is a good route for Charismatic generals to build a power base with, but I really think it applies more to personal loyalty than to an army which is paid by and is loyal to the king, but is simply commanded by a general.

I agree it is easier for someone with a decent, positive Charisma modifier to lead, but it isn't a requirement (and even can be done with a negative Charisma modifier). Payment is an expected cost regardless of the effectiveness of the leader (unless the leader leads through coersion). IMO, it is exactly the sort of thing that the feat is designed to handle. *shrug*
 

Canis said:

Leadership is a good route for Charismatic generals to build a power base with, but I really think it applies more to personal loyalty than to an army which is paid by and is loyal to the king, but is simply commanded by a general.

If we're talking a psuedo-medieval world, I'll point out that almost all generals were "Charismatic" in the sense you mean. During that time period, armies were loyal to both general and king; this is why you had so many kings leading armies - it was risky otherwise.

Something else to consider - in medieval times, the largest "typical" unit was something roughly the size of a modern platoon (or Roman century). The leader was called a captain. True generals were very rare.

Also, even in professional armies (like Rome's or the modern miltary), Charisma plays a HUGE issue in who becomes a leader of troops. In the modern US army, there is a point where politics (ie. Charisma) becomes almost even more important than competence. That point resides roughly at the transition point between Colonel and General. The other US military branches have similar points.

In fact,
\<invocation of Board Guru\>
I CALL UPON THE GREAT *SHARK*!
\</invocation\>
I'll submit that in terms of "general-ship" the Leadership feat is probably more important than any other factor.

Also, medieval nobles were NOT the educated class - that was the clergy. Many, many, nobles were unable to read or write. I'll grant that there were more educated nobles than serfs, but that isn't saying an awful lot.
 
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GuardianLurker said:
Also, medieval nobles were NOT the educated class - that was the clergy. Many, many, nobles were unable to read or write. I'll grant that there were more educated nobles than serfs, but that isn't saying an awful lot.

Yes, but clerics weren't leading a whole lot of armies. And by educated, I meant in the arts of war. Noble education, when it existed, often included reading, some astrology, and mathematics, but usually it was heraldry, gentlemanly pursuits (hunting, hawking, etc) and military training.

Besides, I'm not talking about getting yourself made a general. Any political suck-up (or guy with the Leadership feat) can pull that off. I'm talking about being GOOD at it.
 

Canis said:

Besides, I'm not talking about getting yourself made a general. Any political suck-up (or guy with the Leadership feat) can pull that off. I'm talking about being GOOD at it.

Being good at it to me would indicate higher, much higher then average stats, and a mid to high level. Otherwise, I think following the above suggestions is perfect for only using the Core Rules.
 

Canis said:

Besides, I'm not talking about getting yourself made a general. Any political suck-up (or guy with the Leadership feat) can pull that off. I'm talking about being GOOD at it.

To which I still reply that Charisma is more important than many realize; getting people to follow you in combat *definitely* takes Charisma. Many (most?) people are unwilling to risk (or give) their lives just on somebody's say-so, even if the somebody was their best friend.

Also, all the Knowledge: Logistics, Strategy, Tactics, and Military History in the world won't win a single battle if your troops won't follow you. One of the recurring characters in "military adventure" fiction is the "book-learned leader" - it's usually stood up as a cmomic figure, often as a reviled opponent. Professional soldiers have various other names for this character, the politest of which is "fool" and the overwhelming majority of the rest are not suitable for this forum.

There's also a WORLD of difference between leading a small strike group of 5-10 troops and leading 100 men, much less 1000's.

As for the medieval knights, just they received training in how to fight. Not how to lead. Read the about the behavior of the French knights at Agincourt (or the English at Hastings); such behavior was the rule, not the exception.
 

I think the problem most people have with the Leadership feat is that it requires using a feat, and putting some points into Charisma to use it well... :)
 

Skilled generals that the soldiers don't follow is a recurring story in history, too.

My favorite story along those lines is during the reign of the Byzantine Emperor Justinian the Great he tried to conquer Italy. He felt a Roman Empire without Rome was silly. Anyway, he had this really incredible general, Belisarius by name. Excellent strategist, wonderful tactician but . . . no one would follow him. Due to his more charismatic underlings stealing the show, the invasion bogged down so Justinian sent an ancient <i>eunuch</i>, Narsus, to conquer Rome. The wily <i>eunuch</I> managed to bring Belisarus' generals in line, get them to behave, and dazzled the Goths so much they gave up Rome without a fight.

Charisma. My favorite ability score. :)
 

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