• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Who are your 5 favorite Game Designers?

I'll throw in my votes... in no particular order...

Dave Arneson - "Adventures in Blackmoor" still resonates with me as the perfect module - one rich in backstory, which gives great insight into all of the NPCs... and then spends just 20 or so pages (of 48) on the actual adventure. You really have all the info you need to *run* this adventure.

Benjamin Durbin - The Heroes of High Favor series have, to me, been the best third-party d20 products published, period. In some ways they surpass the Core Rules.

Monte Cook, Jonathan Tweet, et al (Core Design team for 3e) - It's hard to tell exactly who contributed what, but the d20 engine is a very flexible and stable one, and I think it's a good one. Thus, all of its designers get lumped together since you can't attribute the entire system to any one of them. Monte's work since is nice, and I love it to death, but I can't call his Malhavoc work "genius" and "groundbreaking" to the degree the d20 system itself was.

Kevin Siembieda - His best days are behind him, IMO, and his game balance is not that good, but the man has penned perhaps the widest variety of ideas I have seen in a game authored more or less by one person (Rifts). I can't stand the (lack of) balance in Rifts, but the ideas and themes presented there... I haven't seen its equal.

Myself - Not in the sense of my limited PDF publishing, but in the sense of tweaking hundreds of systems and playing for 20 great years with friends of all types. I haven't gotten much entertainment mileage from any one other person out there as I have from myself. That's not egotism, that's simply a fact... no one person has contributed as much enjoyment to *my* 20-ish years of RPGing as I have. ;)

--The Sigil
 

log in or register to remove this ad




I'm not even going to try to separate game designers from supplement designers.

In no particular order:

Monte Cook (for many things)
Robin Laws (for many things, but Dying Earth stands out)
Greg Stafford/Sandy Peterson/Steve Perrin (for Runequest)
Aaron Allston (for many things, but Lands of Mystery is a favorite of mine)
Rich Baker (for Birthright)
 
Last edited:



5 Favorite Designers (most likely to buy sight unseen...) in no order:

1. Gary Gygax
2. Ed Greenwood
3. Monte Cook
4. Aaron Alston
5. Eric Boyd/Steven Schend/Sean K Reynolds - for their work on FR

Also, some props to our up and comers:

Darrin Drader (Complete Warrior rocked!), Mike Mearls (great modules and Dragon articles), James Jacobs (the best Dungeon adventures, perhaps?), and Ari Marmell (great contributions to Scarred Lands and Dragon Mag).

Hundreds of names whom I've bought and enjoyed, but I just won't go "sight unseen".
 


These are the names that stick with me.
1. Greg Costikyan (sp?) For his work on Toons and Paranoia.) I am surprised more have not mentioned him.
2. Willie Walsh For some of the best Dungeon Adventures ever written.
3. Tracie Hickman For Ravenloft and Dragonlance, but mostly the original Ravenloft module.
4. Mark Plemmons (and the rest of the Crew at Kenzer) For excellent work on the Kalamar Campaign setting
5. Gary Gygax For doing it first.
 

Into the Woods

Remove ads

Top