Who Has Actually Played/Run Burning Sky

My group finished the second module last night. I skipped several encounters and abbreviated the end because they found the entire forest just exasperating and were on the brink of murdering the entire seela village if they thought it would end their stay. I would say the entire thing was indeed quite indomitable.

The module abbreviation left the group just shy of level 5, and since I wanted them to be ready for the next mod next weekend, I ran an encounter with a subversive Rageisian inquisitor during their one night stayover in Bresk. Nothing like a little urban brawling in the back alleys at midnight to bolster that xp!
 

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Well after two games, life keeps interferring we have finished Act 1 of the first game.

I hope to get Act 2 done on Thursday unless we end up with someone not making it. Since I only have 3 players, we have decided that we only play if everyone is there.

I like it so far, just gotta get my players thinking and acting on their own vs me leading them from one step to the next. :-P

JD
 

Shawn Carman said:
My group finished the second module last night. I skipped several encounters and abbreviated the end because they found the entire forest just exasperating and were on the brink of murdering the entire seela village if they thought it would end their stay. I would say the entire thing was indeed quite indomitable.

The module abbreviation left the group just shy of level 5, and since I wanted them to be ready for the next mod next weekend, I ran an encounter with a subversive Rageisian inquisitor during their one night stayover in Bresk. Nothing like a little urban brawling in the back alleys at midnight to bolster that xp!

What did your players exasperated about, in particular? Since you're the first person I've heard from who has made it through the 2nd adventure, it'd be useful I think to hear what caused problems.

Also, the 3rd adventure will be out by Saturday hopefully. If your next session is going to be before then, I could send along the raw text of the adventure before then so you have something to work with.
 

RangerWickett said:
What did your players exasperated about, in particular? Since you're the first person I've heard from who has made it through the 2nd adventure, it'd be useful I think to hear what caused problems.

I don't know that I would say there were problems, per se, just that the adventure was not the sort that appeals to my particular players. Basically they were in a situation where they didn't feel like they could do anything but walk a straight path to get through the forest (or at least they couldn't leave it without being immolated), and kept getting jumped by one thing after another. They just thought it was a bit tedious, I guess.

With a different (less jaded!) group of players, I don't think there would be any problem with the module as is.

Also, the 3rd adventure will be out by Saturday hopefully. If your next session is going to be before then, I could send along the raw text of the adventure before then so you have something to work with.

You're very kind to offer, but we have our weekly session on Sunday nights, so I should be fine. I'll be out of town all weekend and I'm mildly concerned about being able to get to the file when I'm away from home and denied my home email address (work laptop), but I'm pretty sure I can finagle something.
 

I ran my first session of The Scouring of Gate Pass yesterday with the following party configuration: a fighter, a paladin, and a wizard...all human and built on 32 point buy and max starting money. The fighter and the paladin I actually created myself for the players who didn't have access to a PHB before the game. Two of the players were newbies, and one hadn't played since second edition.

The session started on an amusing note of the party going to the Poison Apple Pub and upon finding it locked they started discussing a wide array of options of what they should do to get in and after letting them be paralyzed with indecision for about 10 minutes of real time I suggested the radical course of action of knocking.

I decided to forgo Torrent's full page of boxed text monologuing and just had her quickly run down the bullet points of what she needed their help with. The ambush actually went pretty well for the party, since they had three fairly well armored warrior-types to soak up what the bounty hunters were dishing out. The fighter did go unconscious and the paladin took a bit of a beating too, but they were ultimately victorious.

After that, I had the party encounter the woman in the burning building scenerio, which they handled by having the fighter climb up to get the woman (as he hand the best Climb modifier) and then realized that the climb down would be a lot harder trying to carry the woman he threw down a sheet for the others (with the help of some of the onlookers) to catch her in, then the fighter fell climbing back down. The others were keeping the sheet ready under him just in case that happened, though, so no harm befell him.

Wanting to move things along, I went straight from there to Act 2. The encounter with "Rivereye" grated on me as it had a lot of one of my least favorite parts of DMing: NPCs talking to NPCs. Everyone wanted Torrent to do all the talking with "Rivereye" until they got suspicious of him and he tried to slip away while the the party was distracted arguing amongst themselves (as at this point the party was deciding that they didn't trust Torrent because something was obviously wrong and Rivereye wasn't detecting as Evil. They did end up capturing Rivereye and through some interrogation along with strong intimidation tactics by the fighter they discovered he was really Larion and got the lead to Shealis at Gabal's. After getting that lead the lantern archon stepped in and demanded Larion be released. The party and the archon argued briefly about it before the celestial gave the party a final warning and when the wizard attempted to continue the arguement she was dropped with a single ray of light. This prompted the rest of the party to immediately let Larion go and the two departed.

Torrent healed the wizard and the party found the real Rivereye. It was decided that the party should rest before going to Gabal's Academy and that's where we decided to end the session.

Overall it was a good session, despite me being a bit rusty at face to face DMing and not having as much time to prepare for the session as I would have liked. Because I ended up having to do a bunch of errands the morning of the game I ended up not having my "cheat sheets" ready and only had the battlemat for the ambush printed up and ready (not that the encounter at the depository really needed a battlemat anyway).
 

Vanuslux said:
The session started on an amusing note of the party going to the Poison Apple Pub and upon finding it locked they started discussing a wide array of options of what they should do to get in and after letting them be paralyzed with indecision for about 10 minutes of real time I suggested the radical course of action of knocking.

Funny, I had the same problem. Players are odd sometimes.
 

So did the Play-by-Post here. Weird. Neither of my playtest groups were perturbed. Maybe it's just how the GM presents it. I meant it to come across as, "The pub has been closed down, so your contact has told you to meet there."
 

After a long delay, we finally got the group back together to finish this one off. The battle with the Black Horse was quite brutal. 3rd level party (no Torrent though) took it on the chin.
 

Our game so far

We've gotten through the first two acts so far and the PCs are resting in the safe house after helping Diogenes take down Shealis and Larion (who successfully escaped from the tower). They retrieved the case from the Elvish ghetto and everything is going pretty well so far.

The only encounter I had trouble with was the first encounter with Larion/Rivereye - it seemed to be a bit confusing to everyone involved. Maybe I need to go through it again and figure out where it went wrong.
 

Our Game Thus Far

The group I'm running through it just finished a small aside and are now getting ready to delve into the meat of the second adventure. I'm excited to see how the deal with Kazyk plays out. My group is really talkative and really seems to enjoy talking their way out of tight situations, having avoided fighting Shealis and her two elven friends with the case, and then catching the Black Horse bounty hunters off guard and convincing them to bugger off rather than try and fight. I'm hoping they have fun dealing with Kazyk because if they take the deal I know the player I have playing an elven commander will demand that the party honors it to the letter. Also, the party is just practical enough to take the deal if they think they can't fight Kazyk, though there would certainly be some arguements over it :) . Regardless, it should be a good time. I hope everyone else is having a great game so far too!

PS That single human-bane bolt that Krarlrak has in adventure one is a real killer. It scared the b'jesus out of our party, and made the party's rogue cry when it hit him! :]
 

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