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Who Has Actually Played/Run Burning Sky

RangerWickett said:
How does that sound?
Those suggestions sound great-- and I'm sure as the adventure writer, you're the best guy to listen to on this-- and I think that is the way I will structure things.

But the one differing idea I had was that the strongest ending for a one session version would be the PCs' triumphant escape from the city walls (or, you know, failing in the attempt)-- with the last scene a final look back on the carnage of the battle behind them. Do you think there is any good way to place the fight with the Inquisitor and Ragesians inside the city walls?

(My own quick idea is that instead of having a place outside Gate Pass, maybe Haddin has exiled himself to a lone tower on the outskirts of the city, or maybe a walled and isolated estate, that is in some way directly adjacent or obstructing the PCs way out. But I am concerned about how that might change things. Thoughts?)
 

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Just yesterday we continued adventure 3.

They crossed the swamp last session and just yesterday entered Seaquen and were overwhelmed about what is about to happen next. (Yes, they are expecting a visit from a nice blonde lady next...)
 

Primitive Screwhead said:
I should still have a Tank, a Monk, a Bard, a Mage, and maybe a Rogue... They also have Timbre on thier side courtesy of a Dip check of 31 {!!!}.... but the other factions will all be present as well.... the Party having made arrangements with all of them :)


I will have to watch the damage, but since I use open table rolls... fortunately I also use Action Points... but still might have to pull the Unicorn or Ghaele into the arena as well.

If I beat your 20' toss I will let you know :)

Well.. my group did exactly what I never expected..... They pulled off full-filling every arrangement except for the one with Kashyk. The Indomidable was freed, the Seela saved, the Fire extinquished...

Wow. What I had figured for a full out combat turned into a series of well done diplomatic parleys. There was still combat, they had to fight off the Merrow while trying to unpin the Indomidable.. and Kashyk gave them a run for the money at the end.

Now I get to have the fun of seeing how leaving both the Indomidable and Kashyk alive will twist the future events :)

Later this month we start digging into Module #3, altho I expect to only get through to the edge of the city and leave much of the initial city exploration to between session PBEM.
 

Just curious, but has anyone done The Mad King's Banquet (adv. 4) yet? My group is starting today, and I was just wondering if there were any thoughts on it.

Reading through it, I found the weather change from constant rain to absolute deep freeze a little jarring, especially since the time frame for the change was pretty short, like a week or two. Maybe its just me being finicky. Other than that, we'll see how today's session goes. I've got high hopes after some great RP the last few sessions. :D

~CE
 

Bear in mind, the constant rain was magically conjured. We never explicitly state it, but given the nature of the villain in adventure 5, it's pretty easy to justify whatever type of weather you need.
 

Also.. as a real world aside.. those of us living in MN have no problem with seeing drizzling rain suddenly turn into snow. Just last month we had a shift in weather that dropped down 50 degrees.. from the mid 80's to the mid 30's... then warmed right back up a couple days later.

If the high pressure cell hadn't pushed back into the area, it would have stayed that cold and starting dropping snow all over the place.

The combination of magical weather effects just makes for a MN-like fall in places that don't normally experience that drastic of temperature change. Which, IMHO, should be a bit jarring :)
 

Maybe I'm just not used to stuff like that happening. Here in Iowa, season change is pretty gradual, and only the occasional freak April snow storm upsets that. ;)

Regardless, it isn't going to make me enjoy the game any less!
 

Just a bit random, but last night in our final session of Adventure 4, I got to try out the Warmage Strike feat and was quite pleased.

For character building purposes, our group decided beforehand to restrict ourselves to the core books, the Expanded Psionics Handbook (though noone has opted for any psionics yet) and any feats, spells, etc. introduced in the WotBS itself.

I opted for a force/burst combination, and was quite pleased at how it let me keep quite a number of lower level spell slots free for utility magic which came in quite handy. Thanks for the inclusion. :)
 

Hey, just thought I'd give some comments from a player perspective (haven't seen many on this thread or elsewhere). I'm the Rogue from Crazy Eights' game: Ishmael, middle-aged sea salt from Seaquen. Also, I'll try not to spoil any plot for anyone else...

So far I have been having a phenomenal time in this campaign for multiple reasons. For one, the combat encounters have always been very well balanced and interesting, and I'm a person who gets bored with combat fairly quickly. For another, the NPCs have been valuable and unobtrusive, and serve to bring out the best in the characters around them rather than sucking out some of the energy. As Crazy Eights (lord knows it')s weird that I'm calling him by his online handle!) mentioned, I've taken Crystin underneath my wing and have a fairly awkward but loving paternal relationship with her now. She hasn't had any visions as of late, so towards the end of Adventure 3 we were thinking of leaving her in Seaquen, where I had set her up with a good job through my contacts with the Fisherman's Guild, but in the end we decided to take her and I'm very glad we did.

As far as the plot goes, I've enjoyed it immensely; one of the things I've found that goes in its favor is that it can be a very traditional campaign if it wants, with little player interaction (either with each other or with NPCs), but also allows the more outgoing players the chance to be movers/shakers if need be. I don't know if that is the result of Crazy Eights' DMing style, but I've definitely felt that our decisions have had a huge effect on the world around us; whether the effect is good or bad, it still adds to the importance of both your character and the mission at hand!

I've also had the unique experience of having (in my decidedly un-humble opinion) the most in-character evolution, and that has been quite rewarding. Sometimes making sacrifices and changing your character concept (from sailor to rogue to who knows what) is scary, but for me, it has just added to the richness of the story.

Anyway, sorry for the long post, and I know it's fairly light on criticisms, but hope my comments provided some kind of benefit!

Also, Crazy Eights, I'm still waiting for our Elven Commander to get what's coming to him... ;)
 

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