Turanil said:
I think the main interest of playing such kind of characters, is to play Earth-shaking uber powered heroes who can tackle demon-prince and prevent the galaxy to eventually collapse into a black hole.
This sounds like a superheroes game! In M&M terms it would be PL20 or more. It also is vaguely similar to the "Amber" series with scheming gods working against one another. I kind of see the situation as being similar to the mages in Ars Magica; they are incredibly powerful at higher levels but spend most of their times behind the scenes (in their laboratories) letting their servants do the work. In general, the more powerful one gets, the more they tend to become an absentee landlord.
That said, I will help you hijack your thread.
Is this primarily a comic adventure or a fairy-tale one (as another poster pointed out)?
If comic, is it like Order of the Stick, poking fun at all the D&D tropes?
If it is fairy-tale like, will it be like traditional Frankish/British/Celtic folklore?
Do the players have to make their own characters? If so, what abilities do they have access to? For example, do you use M&M/True20/Blue Rose/Psychic's Handbook type powers? Divine salient abilities? An alternative epic spellcasting system like the Black Company or Ars Magica? Since a 100th level adventure would depend so much upon a character's history and uniqueness, how could you write an adventure if this isn't known?
Or are the characters pre-made? I think this is the saner option. For example, a PC might be The Lady of the Lake, Ares, the Simurgh, Atropos, heck, even Jesus (or Brian!).
What rules do you use? I can't imagine statting up a 100th level character. You get 33 feats from your level alone. You get +20 to your ability scores. You are essentially a living god.
100th Level Plot Idea #1
So you've reached 100th level, have you? That annoying curse of Hectate prevents you from ascending to godhood, not to mention your spouse who'd
kill you if you ascended, leaving raising the children to them. Of course, you've known for the last couple years that your enemies children's children have been plotting against you. The fact that the bard cast an epic spell which causes them to be given punning names upon birth didn't smoothe any feathers. Your magic fortress co-exists in seven planes at once, and can disappear in a heartbeat. You have more tentacled horrors magically imprisoned within (er...technically they're in an alternate dimension) than you can remember. Was it Glurfoth or Zilagurt who sucked out your brains, not once but twice? You've settled to watching your children grow. Of course, whenever they want they can take the elf queen's elixir and cease aging, but not before they do their homework.
But life at the top ain't all peaches and cream. You became famous after saving the kingdom, but then it was the country, the world, the universe, and even the gods themselves from Zilagurt...or was it Glurfoth? Everyone cheered and rejoiced, storytellers began posting magical posters of you, kings would sit lower than you (except for that damned gnome who left your party to found Kirpah Nasmong), several national epics were written in your honor, and your party has been immortalized in every way. (If only you could come to a concensus on a party name!) And then everyone and their cousin, and their cousin's foreign horse started asking you for help, and autographs, and miracles. The wizard had to create an entire demi-town of modrons just to process all the requests.
And then the unthinkable happened. You realized you didn't like being famous. You just wanted to settle down on a farm with your family and enjoy a simple life. While bemoaning your fates to a sympathetic arch-fiend at a watering hole at your local planar hub of the multiverse, you had a realization. You could undo your popularity. However, it's going to be tricky to bring down the mountain of legends surrounding you. It'll take a well-orchestrated smear campaign kept secret from the public (the targets being yourselves of course), convincing your family to go along with it, hiring stunt dopplegangers to bungle at any attempted kingdom-saving, and traveling back in time to convince your 1st level selves not to listen to the advice you gave them the last time you time-traveled (you know, the part about sticking to one adventuring profession would be the quickest route to power). It might be dangerous (well, not really, your cloned self can always try again), but it's the best chance you've got at a normal family life.
The Players: Iconic single-class characters. The Bard, The Wizard, The Monk, etc.
The Big Bad Guy: An 100th level commoner of course.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)