Who is interested in playing a 100th level adventure anyway.

Would you be interested in playing a 100th level adventure?

  • Certainly not, I refuse what I see as an idiotic idea!

    Votes: 89 39.6%
  • I would only do it to know from experience it is plain idiocy.

    Votes: 28 12.4%
  • I would probably try it once, if given the opportunity.

    Votes: 88 39.1%
  • Oh certainly yes! I always craved to try such a game!

    Votes: 20 8.9%

Adventure Scenario

The Multiverse comes to an end at 3.24 pm this afternoon, that means we will all miss our tea - ONLY YOU CAN SAVE OUR DINNER

what do you do?
 

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Actually, the real problem I have with the earlier attempts is that I've seen both done at *much* lower levels.

I think you'd have to go for the parody/farce...

What does a 100th level PC do?
You have acheived heights of power heretofore undreamed of by even the gods themselves. You've leveled mountains. You slew the Primal Dragon single-handedly. The number of left-handed, seven-fingered, strawberry blonde princesses born on the 3rd new moon following a solar eclipse rescued by you and your friends can only be measured with scientific notation. And that was last Tuesday.

Still, even though you're the Multiverse's Mightiest Demi-mortal, there is still one force in the multiverse that you fear beyond all others. It can make you do things you don't want to do, and stop you from doing things you do. It is a power beyond reckoning.

Mom.

You (and your friends from your adventuring group) have all gotten extremely bored. You've contacted each other and arranged to meet at your favorite watering hole, the Shearing Pen. But Mom has other plans for you (something that involves Aunt Hildy, who still pinches your cheeks even though you're fully grown). So you've got to sneak out. And the worst part is, if Mom catches you, not only will you suffer Aunt Hildy, she'll look at you with those Sad-Mom-Eyes and say she's disappointed in you.

Can you overcome your greatest challenge?
 

Grrr, okay, there are a lot of feats involved, but after a few choice feats, you are really only taking the same feat over and over. If you build a 20th level character, there is very little else you really have to do, I made a 100th level guy, a fighter, it took me one hour and I posted him here:

http://www.enworld.org/forums/showthread.php?t=140656

After feats that you might take up to level 30, you are really only repaeting other feats, like great Strength of Damage Reduction.

Yes, the power level is absurd, but that is the point. Kind of a get it out of your system thing.

For those of you who think they could just walk over all of the gods, think again. A god has many things to his advantage, the three biggest are unlimited resources, seeing into the future and divine ranks. I also wouldn't put too much stock into magic items, they can be dealt with, even at 100th level. You might start out with 277,000,000 gold, but there a few ways to knock you down to no magical gear, then you only have your 100 Strength to finish off all the Gods, good luck.

Anyway, sorry about the rant, just tired of the silly replies, even if it is a silly topic.
 

Okay, I started a new thread for those of you who would like to contribute to a 100th level adventure hook and module creation. Please don't go here if you are only going to make comments on how you would never play over level 5 or how the gods would be your slaves. Save those comments for here please.


http://www.enworld.org/forums/showthread.php?t=140833

I gathered infor from all the 100th level threads, including plot hooks from here, check it out for those with an interest. Hopefully CRgreathouse and Turanil will be in, will you?
 

Y'know, I think it's worth giving a try. I mean, why not? The game is all about imagination and challenges, and designing, playing, and running such an adventure would require a lot of both. It'd be interesting to see how it goes.
 

Kae'Yoss said:
Of course, you need to take a two-week vacation to make the character.

Exactly :p

I bet that those 60% who would like to try it out, would rapidly decrease as soon as they actually started to plan the character down...
 

Li Shenron said:
Exactly :p

I bet that those 60% who would like to try it out, would rapidly decrease as soon as they actually started to plan the character down...
This is why the module to come will provide pre-generated characters...
 


Hey all! :)

I have actually played in several adventures of this magnitude (albeit in previous incarnations of D&D/AD&D). Although to be fair I don't think 100th-level in AD&D is the same thing as 100th-level in 3rd Edition. Something like Throne of Bloodstone would probably convert to around a 40th-level adventure in 3rd Edition D&D.

However I think a 100th-level Adventure is certainly possible (in fact I'll probably have a stab at designing one in the near future). Although it probably throws up a number of issues unpalatable for most campaigns.

Firstly, there are not very many people who play in a campaign on this strata of power. Which means that for most it would merely be a oneshot with pregenerated characters. The less time people have invested in characters the less they empathise with them. Someone who has played that character up from 1st-level to 100th over 10 years is going to care more about it than another who rolled up a character 10 minutes ago.

Secondly, part of what makes events 'epic' are the far reaching consequences. If you don't plan on living with the aftermath, then again the whole things is going to lose much of its gravitas. Its difficult to make an omelette without breaking a few eggs.

***

How about an adventure where the Phaerimm conquer your world and use an epic ritual to send it into the Far Realm where Pseudonatural Devastation Caterpillars start to cocoon it. The Players are drafted into a divine strike team brought together to reclaim the planet.

However, first they must recruit the final member of the group, Sharkon, an intelligent animating sword once worshipped as a deity. A weapon which can cause the extinction of an entire race, if a paragon of said race is slain by the deadly weapon.

Sharkon resides in the Comet Citadel of the Elder God Damolh, whose frozen fortress is now policed by powerful star-metal constructs from the future, although some of the original guards, Xixecal, still wander the outer sanctums.

Sharkon has been imprisoned, imbedded within the carcass of the Elder God for eons, although after the fatal blow had been struck Sharkon found he was unable to extricate himself from the now corpse of his enemy. Over the millenia Sharkons delusions manifested themselves, haunting the inner sanctum in the shapes of undead of the long forgotten races whose existence were ended by the blade.

The team then must breach the borders of the Far Realm guarded by World Flayers and penetrate into the depths of madness to reach the Twisted Tower of the Phaerimm Overmind and with its destruction cause the extinction of the entire race. However the ruler of the Phaerimm, as his last act, summons an Infinitaur (apparently the twisted tower was one of the beasts horns).

The players must then destroy the cocoon around the planet. However, they then find the planet itself has become self aware, and whats worse, insane. Before they can finally unravel the ritual of the Phaerimm, they must confront and defeat the planets id. If they are too late, the planet may have already hatched into the unspeakable mind moth which then multiplies by its proximity to sentient creatures, so you soon face a swarm of the titanic lepidoptera.

***

Anyway, thats just off the top of my head, the idea probably needs some work to it. :o

Prologue: Planet gets stolen by the Phaerimm.
Part 1: Free Sharkon from the Comet Citadel.
Part 2: Destroy the Phaerimm Overmind in the Twisted Tower.
Part 3: "Its alive, ALIVE!"

Epilogue:

- Freeing Sharkon eventually causes the Elder God, to rejuvenate, a two-headed monstousity searching for its third head which is now a demilich. The keys to the Elder Gods ultimate destruction lies within the gems of this massive demilich, each of which is a demiplane housing a fragment of the artifact which can bring about the demise of the cosmic deity.
 


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