Gargoyle
Adventurer
Per encounter abilities primarly help the DM, not the players.
As a DM I like per encounter abilities because it helps me create balanced encounters. When I run a super heroes game or some other game where they have powers usable at will I know how tough they are going to be and don't have to figure out whether they will need to be rested to avoid setting up a pushover encounter in the morning followed by a TPK in the afternoon. It will also be nice to be able to create timed adventures, or at least adventures with some sense of pacing and not have to worry about them resting after each tough fight.
A mix of at will, per encounter, and per day should work nicely and I look forward to it.
As a DM I like per encounter abilities because it helps me create balanced encounters. When I run a super heroes game or some other game where they have powers usable at will I know how tough they are going to be and don't have to figure out whether they will need to be rested to avoid setting up a pushover encounter in the morning followed by a TPK in the afternoon. It will also be nice to be able to create timed adventures, or at least adventures with some sense of pacing and not have to worry about them resting after each tough fight.
A mix of at will, per encounter, and per day should work nicely and I look forward to it.