D&D General Who put all this Sci-Fi in my soup!?

This was one of my favorite ideas for how to integrate Dragonborn into Greyhawk.

A time-displaced colony ship crashes in a somewhat isolated mountainous area not strongly claimed by any nation. The ship can still generate power and is keeping most of the dragonborn in cryonic suspension pending a safe enough environment to release them.

They're struggling because they can only maintain something kinda like the future-tech life they're used to in or near the ship. They were prepared for colonizing an empty planet, and having one stuffed to the gills with native inhabitants is a big problem. So they're trying to terraform their mountain home into something livable and it's a slow process...which can be sped up by getting input of rare resources, especially rare metals and crystals...like what an adventurer might acquire in their hauls.

Hence, a small proportion of their species goes out to be adventurous, but they have to be very sparing, and ready to accept the lack of medicine, lack of infrastructure, and other characteristics of this medieval society.

Good thing Dragonborn have a bonus to Charisma!
Fun idea!

I had two ideas for settings with this concept.

The first I called "Planet Camelot." An alien space ship crash lands on a medieval, Earth. The aliens integrate into society and it creates a sort of Arthurian myth, with aliens taking the place of demons and technology taking place of magic. Merlin is a half-alien who can use psionic powers. The "lady in the lake" is the crashed ship whose artificial intelligence can be bargained with for customized technology (like "magic swords"). The Grail is some sort of technological Macgiffin the aliens need to get home. It's been long enough that the aliens have basically joined medieval society, so you have peasants and blacksmiths with tentacles and knights using a mix of steel blades and alien tech.

The second idea was that aliens colonize a pretty standard D&D world and create these cities that draw thermal energy from inside the planet. They set up their cities on massive towers high above the clouds. The pollutants from their cities creates a constant layer of storm clouds, but that doesn't impact their rosy lives! Down below folks have gathered in makeshift cities surrounding the towers. They draw power by tapping into the cables running up the towers. So the cities are dark from the storm clouds, but neon-lit, with flickering street lights. Everyone wants to be invited up to the cloud cities, so they go out into the world on quests and come back to the towers with their treasures or songs or magic tricks, hoping that they will get a ticket skyward.
 

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Didn't one of REH Conan stories have a wizard from outer space? And Saber Hagen's book of swords turns out to be techno not magic right? (It's been so long since I read them I may be confused on that one)
 

Nine Princes in Amber would be the fantasy standout or exception to my general preference of 'lack of advanced technology in fantasy', but I'd also accept 'out-of-place' fiction (A Connecticut Yankee in King Arthur's Court, Three Hearts & Three Lions, etc).

If in their story, a GM made the inclusion of tech fit narratively with everything else in their story, I probably would not take great exception to it.
 

I am a fan of novels by Stasheff. Things like flying by rocket to a planet of witch cultures, whose magic is explained by actual science premises.
 

The Dragonstar setting needs to be updated for 5e. :)
Two things came to my mind regarding a 5e version of Dragonstar. 1) Adding in the Gem Dragons and 2) Replacing the Half-Dragon nobility with a Dragonborn nobility.

The first would increase the number of Dragon Houses from 10 to 15. And there would be periods during the Dragonstar Empire where the Gem Dragons would rule and bring about periods of psionic enlightenment.

As for the second, the setting came out before 4e presented the Dragonborn as an actual species. Having them run the day-to-day functions of the empire just makes more sense to me. ;)
 

Nine Princes in Amber would be the fantasy standout or exception to my general preference of 'lack of advanced technology in fantasy
That’s not really one I would rate high in that category. It’s a portal fantasy, in that the protagonist starts out with amnesia in the present day real world, and part of the plot involves firearms with magic ammo, but it’s no more “advanced” than 20th century automatic rifles, and magic is presented as generally way more powerful than tech. I’d rate it more as a prototype (along with closely related Moorcock) for the high level dimension hoping story in D&D, and general high magicness.
 
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Blending fantasy and science fiction was pretty popular in the 70s and 80s with Masters of the Universe, Krull, Thundarr the Barbarian, Blackstar, and I'm sure there were others that weren't cartoons.

Many cartoons used sci-fi as a way to intentionally lower realism in violent programming geared towards kids. G.I. Joe uses lasers instead of guns with bullets. The enemy mooks that He-Man mows down are robots instead of people so there's no blood and no death.

In that regard, one answer to the question of "who put sci-fi in this?" might be the Action for Children's Television advocacy group. One of their major platforms was anti-violence in kids shows. Another name would be David Horowitz, who was more specifically an advocate against realistic guns as toys. They petitioned congress and the FCC with some notable success that has had long lasting changes in children's programming.
 


And then you have things like this, and you go WTF is this - I want to play in that!
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Which is from March 1989, BTW.
Also 1989.
What's not to love about a little Top Gun parody. 😁
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