Who remains from the old world?

Edena_of_Neith

First Post
Back in 1994, I looked forward in time, and I thought I saw the demise of TSR down the road.
Perhaps this was because I was pessimistic, but the forboding upon me would not go away.

I began collecting TSR items.
I grew my collection into something respectable, and then took up collecting for real, as a hobby in itself.
As a collector, I frequented hobby stores, conventions, and mail-order lists, looking for older TSR items, and I found them.
One day, while poking through a box of modules under a desk (literally, and it had a tablecloth on it, so you could not see me under there) I found all the H modules.
I found the Is, and the Us, and the UKs, and I learned of the WGs, and when the Triviathalon List came out I discovered just how many things TSR had produced.

But that was long ago, and my Historic Library sits now, gathering dust on the protective plastic I have it in, and most certainly it seems nobody plays the old modules, or even remembers them, and the very game they were written for is gone, and the very company that produced that game is also gone.

For yes, TSR is gone.

When TSR went into bankruptsy, they laid off a large number of their people, including many of their designers (for example, the Dark Sun design team was lost at that point.)
However, the Forgotten Realms design team, and the core design team, remained, and were incorporated into Wizards of the Coast, along with other people salvaged from the ruin of TSR.
But then WOTC was bought by Hasbro. Hasbro initially preserved WOTC, but then the knives came out, and people were cut away.
The CEO of WOTC apparently, if I recall what I have been told correctly, resigned from WOTC over this.
In the years since, more and more people who had come over from TSR have been laid off, or have left of their own accord.
Now, Dragon Magazine and Dungeon Magazine are no longer owned by WOTC. I am guessing that most of the people who once worked on those magazines are gone too, now.

Who is left?
Who remains from the old world of TSR?
Who remains from the world that was?

That is, who from the old world remains at WOTC.
Obviously, people from the old world are scattered throughout the new d20 world.
I am asking specifically concerning WOTC, for they are still the Standard Bearer of the game Dungeons and Dragons, which came from TSR, the company that created Dungeons and Dragons in a time now lost in the mists of history.
 
Last edited:

log in or register to remove this ad

>>>
In the years since, more and more people who had come over from TSR have been laid off, or have left of their own accord.
Now, Dragon Magazine and Dungeon Magazine are no longer owned by WOTC. I am guessing that most of the people who once worked on those magazines are gone too, now.
>>>

Dragon and Dungeon are still owned by Wizards of the Coast, but the new company, Paizo Publishing, has the license to publish them. It's worth noting that the Paizo staff is made up entirely of the former Wizards of the Coast Periodicals division, so no one lost their job as a result of the switch to the new company. The editors of Dragon, Dungeon, Polyhedron, and Star Wars Insider remain the same as they were a year ago.

>>>
Who is left?
Who remains from the old world of TSR?
Who remains from the world that was?
>>>

To answer your melodramatic post:

Chris Perkins (former Dungeon editor, now effectively a creative director for R&D)
Bill Slavicsek (in charge of the RPG R&D department)
Rich Baker (essentially the Forgotten Realms creative director, though they don't really call them creative directors as of about three months ago)
T'ed Stark (D&D creative director)
Michelle Carter (editor)
Bruce Cordell (designer)
Kim Mohan (editor)

I think I may be missing one or two people, but that's the bulk of them.

--Erik Mona
Editor (still!), Polyhedron Magazine
 

So Kim Mohan is still there.
I remember him from truly long ago. An article on him was presented around Dragon #105.

Cheers.

Melodramatic or not, though, things are far different now than they were.
 

hehe yah... you should look back all the way to 1980... :)

and i know there be people around here who remember the mid-70's DnD....

we're still playing... that in and of itself is pretty amazing.

joe b.
 


I remember Dragon #100 vividly.
How TSR proudly celebrated the coming of the year 1980, with it's new releases of Unearthed Arcana and Oriental Adventures. Not to mention the celebration of issue #100 itself.
The cover of issue #100 was made in some special way, and the purple faerie dragon on the cover was not a painting in the normal sense.

Of course, with Unearthed Arcane, we had the omnipotent Cavalier with an attitude to match his prowess, and the ultimate mega-class, the paladin-cavalier.
Everyone cheered when level limits were raised and new classes opened up to the races.

Back then, the clerical spell Destruction had NO SAVING THROW. (manical grin, remembering that.)
That evil (or maybe not!) cleric touched your character and POOF, your character was dust, and only a resurrection cast by a cleric more powerful than the one who killed you, is going to bring that dust back.
Magic resistance? Forget it. It dropped 5% for every level the foe was, above 11th level, so a 95% magic resistance (what an archdevil or solar would have had) would have been only 25% effective against the 25th level evil cleric in question.
 

Edena_of_Neith said:


Back then, the clerical spell Destruction had NO SAVING THROW. (manical grin, remembering that.)
That evil (or maybe not!) cleric touched your character and POOF, your character was dust, and only a resurrection cast by a cleric more powerful than the one who killed you, is going to bring that dust back.

That doesn't sound fun at all. I'm glad my 1E campaigns never made it that high :)
 

Heh.
Well, some things do not change.

The 6th level clerical spell, Harm, STILL does not allow a saving throw, in 3rd edition D&D! :D
And it's almost as useful as Destruction was. A Harm plopped down on the foe, followed by one good hit with a weapon (if you want to kill the foe) or by one's fists (if you want to subdue the foe) and victory is yours.

Yeah, yeah, I know, you'all Rule Zero that error out of your games.
Nevertheless, there it is, in the rules, unchanged after all these years.

The truly great spells have endured (bemused look)
 
Last edited:

Question I have--

When somebody says Role playing game, what do people think of?

Probably D&D. Even people who don't play it.

Anybody disagree?
 

You guys did read Dragon # 300 right


Kim Mohan did write a bit in the three hundred issues article so did Roger Moore, and a few others.
 

Remove ads

Top