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Who wants to be a Wayfinder? Part 1

Johan struggles at the surface, but his heavy armor weighs him down. Just as you begin to go under, you feel something grappling you from under the water. Images of sea monsters flash through your mind as the tentacles wrap around your waist. A second later, Seeqir's mantle breaks the surface filling you with a sense of relief. The octopus tugs at you in spurts as it tries to drag your body towards the ship.

Seeing themselves outnumbered, a few of the pirates dive overboard rather than surrender. Two of them are cut off by the sailors before they can make it to the railing. They drop their weapons upon seeing that there is no other way out.
With the battle won and the other ship being engulfed in flames, the surviving sailors let out a cheer. The least injured move to fix the sails to get the ship underway once more.
 

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Midian Rightson, human druid

"I'm not much good with knots, but I'd suggest securing those men with some," Midian offers as he runs to the rail, searching the waves. He smiles in relief as he sees Seeqir working toward the ship, Johan in tow. Looking around for a mooring line or other long rope, Midian tosses a line to the paladin.

"Decided the fight was too boring and you needed a refreshing swim, eh? Or was there some well-endowed mer-creature the rest of us missed sight of?" he calls to his waterlogged friend.

[sblock=OOC]Is the other ship still closing on us? If so, how far away is it?

Possibly related: would there be a Concentration check to cast while treading water (probably with Seeqir's help)? I'm just pondering a li'l notion if that other ship's still on us. :) [/sblock]
 

As the remaining pirates surrender or jump ship, Seria watches as Midian tosses Johan a line. "I say you leave him down there. He was starting to smell and could use a bath."

Helping him get back onto the ship, Seria looks towards the other approaching ship to see how fast they are closing.
 


Midian finds some unused rope and ties it off to the railing before throwing it over the side to the struggling paladin. With some help from a nearby sailor, they manage to haul Johan back aboard. Seeqir disappears back under the ship, presumably to hitch a ride by attaching himself to the hull. You have only a moment to steady him and make a bathing joke before Whisper shouts out a warning. A split second later a ballista bolt cuts through the air and impacts in the center of the deck. Splinters of wood hurtle through the air like arrows, showering one of the sailors. He goes down with a cry, a piece of wood as long as your forearm piercing his leg. The remaining ship has begun to open fire with their siege weapons now that you've cleared the wreckage of the first ship. You estimate that they are a mere 400 feet away now.







jkason said:
OOC
Is the other ship still closing on us? If so, how far away is it?

Possibly related: would there be a Concentration check to cast while treading water (probably with Seeqir's help)? I'm just pondering a li'l notion if that other ship's still on us. :)

OOC - Yes, you could make a DC10 concentration check (same as a vigorous motion) to cast a spell while treading water if you wanted.
 

Midian Rightson, human druid

SelcSilverhand said:
Midian finds some unused rope and ties it off to the railing before throwing it over the side to the struggling paladin. With some help from a nearby sailor, they manage to haul Johan back aboard. Seeqir disappears back under the ship, presumably to hitch a ride by attaching himself to the hull. You have only a moment to steady him and make a bathing joke before Whisper shouts out a warning. A split second later a ballista bolt cuts through the air and impacts in the center of the deck. Splinters of wood hurtle through the air like arrows, showering one of the sailors. He goes down with a cry, a piece of wood as long as your forearm piercing his leg. The remaining ship has begun to open fire with their siege weapons now that you've cleared the wreckage of the first ship. You estimate that they are a mere 400 feet away now.

Midian stares only a moment between the burst of wood and his actions.

"Think I'm going to follow your lead and take a little swim, Johan," the druid says with a grim smile. He sprints across deck, diving into the water where Seeqir has come to meet him.

Grabbing hold of the squit, Midian whispers to it, though no one can hear him over the waves and the commotion. The druid takes a deep breath, then he and his companion streak toward the enemy ship, just below the surface of the waves.

[sblock=OOC]This may be entirely untenable, but what the heck, it sure seems cool: I think Midian and Seeqir use up all their movement / actions this round coming into contact, but next round, Seeqir's going to use his full round Jet ability to get Midian within range of the ship. Midian's planning to cast Warp Wood on a low section of the hull so that the ship starts taking on much water. I figure between whatever movement the enemy ship has this round and Seeqir's 240 foot jet, Midian should be within range by next round.

If this is entirely too "crazy action flick," let me know and I'll amend. :)[/sblock]
 

Whisper goes to the aft ballista and crouches down while it's loaded.

"I hope he's got a good plan," she says darkly, "Because I'm out of ice shards."
 

Helping Whisper with the ballista Seria eye Midian as he goes overboard. "I'm pretty sure he knows what he is doing. Whether it is smart or not is a completely different question."
 

Johan moves to the aid of the injured sailor while Whisper and Seria begin loading and cocking the rear ballista. You can make out a small crew at the front of their ship doing the same, readying another volley. The first pirate ship is now one hundred feet away and off to your port side. Smoke still issues from a burning patch of deck and you can see some of the pirates that dove overboard are climbing back aboard their ship. The second ship is closing in from your starboard side and is now three hundred feet away. Midian extends his arms and allows Seeqir to latch on with his tentacles before jetting away towards the other ship. The drag of carrying a person far less hydrodynamic than himself however slows him down. He manages a distance of 200' closer to the pirate ship. As he closes in though, you see archers moving to the railing. Three of them take shots at you and two of them strike Midian in the back. Beneath your arms, you feel Seeqir shudder at the impact, sharing your pain through your empathic link.

Seria, Whisper:
Next round roll your to-hit for the ballista.

Midian
[SBLOCK]
OOC: 100' away still, next round the ship will be very close to you if you don't move any closer. I put you down as a heavy load for Seeqir and lowered his maximum speed by 20%, which seemed the avg formula used for reduced movement rates. That's how I came up with 200' instead of 240'.


2 hits
Pirate archers (1d20+3=4, 1d20+3=16, 1d20+3=17)
Pirate archers dmg (1d8=4, 1d8=4)

8dmg, you're down by 11hp total so far.
[/SBLOCK]
 


Into the Woods

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