• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Who wants to be a Wayfinder?

Captain Fairwright will end up turning the pirates over to the authorities with an explanation of how they attacked her ship. You had the pirate seperated from his partner when you questioned him, and were specific in asking about Oallies ship. It is likely that the town officials will not be looking for those details, only that they have been involved in piracy. They may be swayed to talk just as you did either via magic, torture, or offered a deal (though whether or not someone will take the time for lowly pirates). It's a chance either way I guess.



Loot:
4 MW rapiers, 1 MW Greataxe, 500gp in jewelry from the pirates
From Oallie's ship, Seria found some silverware worth about 100gp
You also still have 1 scroll of identify, which you could use to identify, say, the magic chain shirts and you could use the money from those to buy your monocle and identify the rest of your gear.
 

log in or register to remove this ad

Shayuri said:
Regarding the island. An island full of dragonshards would be valuable...to a House. I don't think anyone else could really mount an expedition big enough to really make it worth it. My reason for bringing it up is that if we come back to Thrasak in three days and go, "Oh, um...actually there was an island. We were totally holding out on you. Can we have more money now?" it's gonna be grim. :)

So...why were we not telling them again?

This was kind of my thought, as well, but I was willing to go with the majority. I don't think our characters are really experienced to really hit the island on their own, nor are they in the financial position to mount their own expedition. So, by not telling the house, I'm not sure what we gain other than the chance somewhere much further down the line of returning to it?

jason
 

SelcSilverhand said:
You also still have 1 scroll of identify, which you could use to identify, say, the magic chain shirts and you could use the money from those to buy your monocle and identify the rest of your gear.
OOC: Good idea. Let's do that.
 

SelcSilverhand said:
Loot:
4 MW rapiers, 1 MW Greataxe, 500gp in jewelry from the pirates
From Oallie's ship, Seria found some silverware worth about 100gp
You also still have 1 scroll of identify, which you could use to identify, say, the magic chain shirts and you could use the money from those to buy your monocle and identify the rest of your gear.
Depending the quality of the chain shirts, Seria might want one for personal use and she needs to upgrade her melee weapon to something besides a dagger.

I definitely think we should liquidate whatever we can.

Shayuri said:
Regarding the island. An island full of dragonshards would be valuable...to a House. I don't think anyone else could really mount an expedition big enough to really make it worth it. My reason for bringing it up is that if we come back to Thrasak in three days and go, "Oh, um...actually there was an island. We were totally holding out on you. Can we have more money now?" it's gonna be grim.

So...why were we not telling them again?
Something I also considered after the fact, but only briefly. After the info we got from the pirate, it does seem a little much for our group (though Midian has a useful trick for taking out pirate ships :) ). We might be better off telling the House of the island. As our mission was to find the fate of Ouillie and there being a chance he is on the island, we should be able to convince them to include us in any excursion.
 


Once you've bought the monocle, here's the rest of the equipment that you ID.

Off the Assassin that attacked you in the Inn:
Scrolls:
[SBLOCK]
Lvl 1
1 Expedious Retreat
1 Hold Portal
1 Identify

Lvl 2
1 Darkness
1 Silence
[/SBLOCK]

Dagger & Ring
[SBLOCK]
Dagger +1 2,302gp

Ring of Climbing 2,500gp
(+5 to Climb Skill Checks)
[/SBLOCK]



1st Shipwreck Original Post
[SBLOCK]
After the ship is underway again, Seria moves the locked chest off to one side and takes her time to closely examine the chest again. This time she discovers a series of runes carved into the wood and metal. She very carefully uses a small knife to alter the runes subtly. She takes a deep breath and tries the tumblers again. When she opens the chest there is a startling pop and hissing sound as foul smelling smoke suddenly rises from the lid. It looks as though she was able to successfully disable the trap and caused it to malfunction. Inside she find several objects, all wrapped in expensive red satin cloth. She sees two rings of silver, a small black ball, and two flasks that look like potions.
She moves on to the three padlocked crates and checks them over. None appear to be trapped and she easily pops the locks off each one. Each crate holds a different object. The first holds a strange looking shortspear. The shaft is made of wood and is still covered in bark. It looks like it was just cut this morning! The second box holds a quiver of crossbow bolts, each one looking more like a needle with a hole tube at the end. Also in the crate is a bizzare looking crossbow with a crank and a magazine attached to the top. The third box holds a disturbing looking battleaxe. The metal is heat seared black and has thick red veins running from the outer edges of the blade all the way down to the handle. When you touch it, you can almost feel it pulsing with its own heartbeat.

Detect Magic Results:
All six chain shirts glow with a faint aura of Abjuration. The spear has a faint aura of transmutation and evocation. The bolts in the quiver glow with a faint aura of enchantment. The axe glows with an aura of necromancy and evocation. The two rings glow with a faint aura of abjuration. The black ball glows with conjuration, as does one of the potions. The second potion does not glow at all.
[/SBLOCK]


Identify Info
[SBLOCK]
Box1
Six sets of Mithril Chainshirts +1 - 2,200gp per

Box2
Changeling Spear (Shifts to longspear, throwing spear, shortspear) Crafted of Livewood. - 4,000gp
Quiver of Sleep bolts, MW Repeating Crossbow - 2,600 + 600
Bloodfeeding Battleaxe +1 - Hit Living creatures to store 1/10 blood point, each point does 2dmg. - 4,000gp

Box3
Locked Iron Chest DC30
Keyhole for lock is centered on a gaping fanged face with a bright red oval in the center.

1 Ring of Floating
1 Ring of Protection +1
1 Darkness pellet
1 Potion of Inflict Moderate Wounds
1 Vial of Red Liquid (non-magical)
[/SBLOCK]




2nd Shipwreck (Red Waters)
[SBLOCK]

Inside the Small Chest
Whisper recasts her cantrip and lifts the box out. The lid opens to reveal several gemstones and crystals resting in a velvet casing. There is a dusty rose colored prism, two spheres, one of blue and the other pink and green swirled. There are also two dark red colored crystals, larger than the others. They look to be made of the same material as the larger shard still in the chest. Finally there is a clear, teardrop shaped crystal fragment. Each of the crystals radiate transmutation auras of varying strengths from faint to moderate.
[/SBLOCK]

ID Info Wreck 2
[SBLOCK]
2 Empowered Spell shards, pg 116 Magic of Eberron. Raw form, attunes to the first spell you cast through it.
1 Crystal of Return, Lesser - pg 65 MIC. Free action to draw a weapon, and you can call it if unattended to your hand from 30' away.

Ioun Stones
+1 AC Dusty Rose
+2 Cha Green and pink
+2 Str pale blue
[/SBLOCK]
 

Buddagudda...

Oh man, we're so dead. But we'll have cool STUFF when we die. :)

Whisper's just gotta have:

Charisma Ioun Stone
Arcane Scroll
One of the spell shards
Either the ring of protection or the ioun stone of AC

Whisper would like to have:

Either the dagger +1 or the changeling spear (which I assume is also +1).
The lesser crystal of return, in case she wants to throw the above...

Did we find out what the Big Bad Khyber Shard does, or is?
Also...is there a skill roll we could make to work out how best to approach the House and admit that we actually DO know about the island and Oallie and we're awfully sorry we didn't tell you sooner? :)
 

Well you still have the journal that you didn't show him, and that details most of the island expedition. You could try to spin it that you had the water damaged journal restored and realized there was more information you needed to hand over.



Original post
[SBLOCK]
Edging forward carefully, you peer down into the chest and see several objects sparkling inside.
The first thing that catches your eye is a large, skeletal hand and arm bones. The tips are clawed with wicked looking nails. The color of it is strange though, as if it were not made of bone.
The second object is a large amber colored crystal. It is nearly a foot long.
[/SBLOCK]



You still have the large khyber shard and the strange armbone. The shard is decidedly magical, but you cannot discern the properties of it with identify. It does give off a strong aura of necromancy when you use detect magic on it.
The armbone and claws are not magical. After some study you realize that the reason they look strange and are heavier than normal is because it has been fossilized. You are unable to identify the creature it originally belonged to. Midian can tell you it doesn't look like a natural beast he knows of, and Whisper knows of no magical or arcane beast that matches it.
 

I can't seem to find it in the SRD: what's a ring of floating? Is that a Feather Fall ring by another name? Depending on what that is, Midian might be interested in it. Also of some interest would be a spell shard or maybe the ring of climbing? The AC boosts would be nice, but I figure Seria and Whisper have more AC restrictions than Midian, so they should get dibs. And the Str boost should go to Johan since he's our front line melee specialist.

A lot of the stuff looks like it might be of more value if we sell it, actually. That bloodletting axe just seems like bad news, for example.
 

I think that one was out of the MIC as well. If I remember right if you fall into a liquid you float to the surface without having to make a swim check for calm waters. Think life preserver. I dont have my book with me but I will double check to make sure I'm right on that stuff.


Edit - Pg123. You float to the top of a liquid, cannot submerge, and if underwater when you put it on you rise 30' a round.
 
Last edited:

Into the Woods

Remove ads

Top