BMaC
Adventurer
People need to stop saying that encounter frequency is the cure.  Running 6-8 encounters per session is a terrible grind and puts severe limitations on role-playing and interactions with NPCs.  The other solution, to do a few encounters per session but stretch out long rests is another bad idea.  My group meets every other week and I don't want to have to run a game day over six weeks!  This is a serious problem in 5th edition.
I'll contribute this anecdote. I had five 13th level characters drop five Remorhaz (CR11) the other night. The party was fresh and they dispatched them but it was a tough fight. According the DM guide, this encounter was almost double the 'deadly' XP rating for the group. The party then dropped a purple worm (CR15) in 1/2 a round. It was dead by the time the third person in the party acted.
				
			I'll contribute this anecdote. I had five 13th level characters drop five Remorhaz (CR11) the other night. The party was fresh and they dispatched them but it was a tough fight. According the DM guide, this encounter was almost double the 'deadly' XP rating for the group. The party then dropped a purple worm (CR15) in 1/2 a round. It was dead by the time the third person in the party acted.
			
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