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lowkey13
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Nothing you say here seems to actually contradict my statements, even though you appear to be thinking that something does.But even with this guideline, it isn't always applied to make sense.
Imagine a new DM trying to throw a monster at a party. The new DM chooses, out of a hat, the Rakshasa against a 13th level party (CR 13). Of course, the reason the Rakshasa has that CR is because it has immunity to spells below 6th level, and immunity to non-magic weapons. But if your party has magic weapons, the monster is toast. HP: 110, AC: 16, 18 damage a round. Sure, it has a few good other abilities, but if you throw him into most combats ... it won't end well for the Rakshasa. Just to use one example.
It's better to try and get a feel for the monsters and the party as you go along, and view the CRs as simply very rough guidelines as to strength between monsters, as opposed to mechanically deterministic.
On that we will have to disagree, since your argument is likely true given the assumptions you approach the game with despite that it does not at all match the assumptions I approach the game with and thus would not prove true at my table, where 7th level characters would be lucky or specifically plotting to kill specifically a rakshasa, to even manage to scratch the devilish thing.That monster would likely get destroyed by a party of 7th levels in one round. Maybe two.
Cool.Put another way, if you're simply saying that the "guidance" is the same as the "guidance" provided by 1e (where you could look at the HD of the monster for a quick and rough estimate of the power, but then read it and see what special abilities it might have), I don't disagree.
I see no "over-emphasis." I see only the establishment of what CR means in 5th edition, guidance on how to set up combat encounters that aren't likely to kill your player characters, and constant reminders that the DM not only should, but often has to, tailor things to more specifically fit their group.That said, I think that the way that CR is over-emphasized in the RAW...
I find that what it is that does a disservice to new DMs is not in the book, but in unreasonable player expectations of a new DM running a game as well as an experienced DM (and I should not that when I say "player" I am including the one trying to DM too), and in the underestimation of a new DM's intelligence by established DMs along the lines of thinking that a new DM is any more or less likely than an established DM to misread, misunderstand, or apply inappropriate emphasis to any part of the game rules or DMing advice present in the books....does a disservice to new DMs
Some general responses:
The spell was Feeblemind. Solar's are immune to charm, but not enchantment. I rolled poorly against the effects.
Put another way, if you're simply saying that the "guidance" is the same as the "guidance" provided by 1e (where you could look at the HD of the monster for a quick and rough estimate of the power, but then read it and see what special abilities it might have), I don't disagree. That said, I think that the way that CR is over-emphasized in the RAW actually does a disservice to new DMs, because it makes it seem like it's just a mechanical application, as opposed to being a *very rough* guideline to the approximate strength of the monster. Especially once you get past, say, CR5.
I've seen very little, if any, evidence that what is written about CR in 5th edition is unclear in those threads that you speak of (of course, I haven't necessarily seen every last one of them). What I have seen are cases where the person thinking CR is "off" is clearly applying the term as used in 3.5 or Pathfinder, or assuming that it is the equivalent to monster level as used in 4th edition - a failure to read the 5th edition usage of the term, rather than a failure to understand it once read.Of course, given the number of threads that have appeared regarding issues involving CRs on both this site and others, perhaps the writing about CRs wasn't sufficiently clear.
"Rolled poorly" is an understatement. The warlock used their only 8th-level slot for a spell that had a 4% chance of success (+14 Int save with Magic Resistance against DC 19), got lucky, and one-shotted the Solar. And your conclusion is that CR is the issue?
Look, I'm happy to admit that high-level CRs are screwy. But that seems completely unrelated to what happened in your game.
That's my feeling - the encounter building rules in the 5e DMG are actively misleading,
they give the impression they will actually function like 4e encounter building to give a tailored,
predictable, hopefully fun experience. I've seen inexperienced 5e GMs misled by this. Conversely I run
5e like it was 1e, treat CR just as a guide to what XP to award, don't try to 'build' encounters, and it works great.