fusangite said:
I'll tell you what's in it for me when I stay at a session after my character dies:
Let's note that the OP isn't talking about the issue of PC death. The situation he describes involves a player with a living PC given nothing to do for three hours. Handling PC death in D&D is probably fodder for a separate thread entirely.
The following responses may come off snarky, but are not intended as such. I'm sort of playing Devil's Advocate here.
fusangite said:
But I don't need D&D to do that. I came to play D&D. Why should I be happy being denied the ability to play D&D? Should I be happy showing up to a pickup game of basketball and sitting on the bench for the whole game just because my friends are there? If we want to hang out, we'll go to a bar.
fusangite said:
2. Following the Storyline
But I came to play D&D. If I wanted to read a book or watch a movie, I could do that on my own.
fusangite said:
3. Watching Good Players Play
D&D is not a spectator sport. Not for three hours, at least.
fusangite said:
Shure, but should a turn last three hours?
fusangite, I'm not denying that the group needs to be accomodating and let everyone get some spotlight time. But the simple fact is that everyone at the table came
to play some D&D. The needs of the "story" or "realistic" character actions are, IMO, totally subordinate to the need for everyone at the table to get to have fun. It is totally unreasonable to ask a player to show up and
do nothing for an entire session. That they "get to watch expert players in action" and "follow the story" just does not cut it, IMO. That is not a group I want to be in.