librarius_arcana
First Post
Sanackranib said:roll playing.
Freudian slip much LoL
Sanackranib said:roll playing.
Let's note that the OP isn't talking about the issue of PC death. The situation he describes involves a player with a living PC given nothing to do for three hours. Handling PC death in D&D is probably fodder for a separate thread entirely.
No one is at fault. the simple fact is that sometimes for whatever reason a player or character will be left out of the loop in the intrest of roll playing. it may not be fun for the guy sitting out but there it is.
Gold Roger said:I'd say in that case only:
1)An utter jerk that doesn't accept that D&D is a cooperative game
2)Or someone that things like extreme intra party conflict etc. are part of the game would complain.
I know what the situation involved. But I felt it was important to raise the thing that much more commonly leave you with no character to play for a significant portion of the evening. The argument that were being made about D&D as a game of "me me me now now now" sound a whole lot more silly when you realize that demanding D&D function like this also turns characters into de facto immortals.buzz said:Let's note that the OP isn't talking about the issue of PC death. The situation he describes involves a player with a living PC given nothing to do for three hours. Handling PC death in D&D is probably fodder for a separate thread entirely.![]()
The party getting separated is part of playing D&D. Your character being incapacitated: part of D&D. Your character dying: part of D&D. You have a funny idea about what D&D is if it doesn't include these possibilities.But I don't need D&D to do that. I came to play D&D. Why should I be happy being denied the ability to play D&D?
I'm not a big fan of doing all my socializing outside of domestic space. I and my gaming friends invest quite a bit in making our homes social spaces. We include dinner with our games, a few bottles of wine; we sit on comfortable furniture because we don't see a big distinction between gaming time and social time, even though we stay pretty on-task compared to a lot of groups.Should I be happy showing up to a pickup game of basketball and sitting on the bench for the whole game just because my friends are there? If we want to hang out, we'll go to a bar.
It's not a spectator sport. It's sometimes an elimination game, though. (See below.)D&D is not a spectator sport. Not for three hours, at least.
No. The GM should alternate between members of a party if it splits up.Shure, but should a turn last three hours?
The world is full of elimination games. Some of us find them fun. The potential for elimination is a feature of a lot of games. Part of what makes a game like Shogun, Diplomacy, Axis & Allies, etc. fun is the risk of elimination. In fact, these games don't work unless people get eliminated along the way. Would you show up at someone's house for one of these games and then complain because you were eliminated? Of course not! D&D is no different; character injury, death, capture, etc. create possibilities for you to be excluded from active play for a significant portion of a session.But the simple fact is that everyone at the table came to play some D&D.
Some of us have trouble having fun in games where our choices are taken away from us, our characters' abilities debased and rules suspended just to "include everybody." Lots of people have trouble enjoying RPGs where their choices have no consequences. When I am in a game where my choices have no consequences or where my characters' abilities are debased, I tune out; I stop having fun because I cease to feel like I'm playing a game -- I turn into a spectator, the very thing you are trying to avoid.The needs of the "story" or "realistic" character actions are, IMO, totally subordinate to the need for everyone at the table to get to have fun.
Of course you shouldn't plan on a player being excluded beforehand. But if things shake down in such a way that he is, I don't see why being eliminated early in a session is any more problematic in D&D than it is in Diplomacy.It is totally unreasonable to ask a player to show up and do nothing for an entire session.
Fair enough. How fortunate that there are all kinds of groups out there.That they "get to watch expert players in action" and "follow the story" just does not cut it, IMO. That is not a group I want to be in.
*BING BING!* A winnah!Crothian said:The DM. It is his responsibility to make sure everyone at the table is involved. He doesn't need to find a way for the Paladin to know about the secret passage, all he has to do is have the Paladin do something the Paladin would have fun doing even if it is completely unrelated to what the others are doing.
gizmo33 said:It's the nature of the game IMO that PCs occasionally fall into bottomless pits or the equivalent. It's not always possible to keep the player involved. The only thing the DM could have done better IMO was keep his head up and try to think of other ways around this - even if it was to get the player to play an NPC, split time, or whatever.
There's nothing exaggerated or unusual about one's character being incapacitated, dead or captured for most of a session. So I don't see where your exaggeration claim is coming from.buzz said:fusangite, I think you're arguing from an exaggerated counter-example.
I agree that this is a suboptimal outcome. But my God man, it's only three hours. Sometimes my players spend 3 hours just trying to decide what to do. If you can't be laid-back enough to tolerate something like this happening every once in a while, you're way too high maintenance for my game -- and for a lot of other people's.But the specific situation we're talking about here is a player with a viable PC being left out of the game for THREE HOURS.
As I said before, it's only three hours. You're excited about this like it's a whole week. I have to set aside eight hours to stay at home by myself to get my cable repaired. What's the big deal here?I can't think of any sort of enjoyable activity that allows for you to be knocked out in the first few minutes and then sit around for hours on end
But you're not doing nothing. You're giving advice to the other players. You are making deductions about what is happening. You're engaging in friendly table talk. Etc.doing nothing.
But you have just acknowledged that this is perfectly okay if your character is killed or incapacitated. Why should the reason for your character being out of the action (ie. poor planning by the GM and poor decisions by other players versus failing to make your save vs. gorgon breath) make that much of a difference between something being acceptable and totally outrageous? The effect is identical. Make up your mind!That's just crazy.
No. It's directly germaine here.On top of this, the whole issue of elimination in D&D is , like I said, fodder for a whole 'nother thread.
Some players like doing that kind of stuff and, for some GMs, this works well with their GMing style. But some players don't especially want to do this stuff. They don't need to be rolling dice ever 15 minutes to feel like they're having fun or playing the game. These players find other things to do when their character is out of the action; a DM should not need to provide babysitting for a player whose character goes down.Leaving that aside, there are always ways to get around it. Let the player take on the roles of some NPCs. Let him play a one-shot "PC of the week". Let him run all the monsters during combat. Let him DO SOMETHING.
Then why do the rules make it so easy for this to happen?We may just have to agree to disagree, because "that's just what happens sometimes" is not justification enough for me. D&D should not work this way.
fusangite said:But you're not doing nothing. You're giving advice to the other players. You are making deductions about what is happening. You're engaging in friendly table talk. Etc.