Who's running or playing in an Arcana Unearthed Game?


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Do the classes and races translate well into campaigns run with the regular PHB? IE. has anyone tried lifting a few classes or races into their campaign? How did it go?

ps. And by "translate well" I also mean, "were there any balance issues?"
 
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DGFan said:
Do the classes and races translate well into campaigns run with the regular PHB? IE. has anyone tried lifting a few classes or races into their campaign? How did it go?

ps. And by "translate well" I also mean, "were there any balance issues?"
There's an 18th level Akashic in my campaign, among standard D&D characters. So far so good, no real balance issues, despite my using the D&D experience chart for everybody. But keep in mind that we're talking about a high-level campaign with a - for lack of a better term - "widescreen action" approach (ie munchkin). ;)
 

The Mirrorball Man said:
There's an 18th level Akashic in my campaign, among standard D&D characters. So far so good, no real balance issues, despite my using the D&D experience chart for everybody. But keep in mind that we're talking about a high-level campaign with a - for lack of a better term - "widescreen action" approach (ie munchkin). ;)

I don't go in for munchkin but my campaigns are usually a little on the higher-powered side. For instance, my last two campaigns were point buy (something like 36-40 points). I like the characters to be heroic. This usually doesn't work out (based on how they decide to play) but I try :)
 

DGFan said:
Do the classes and races translate well into campaigns run with the regular PHB? IE. has anyone tried lifting a few classes or races into their campaign? How did it go?

With Dire Weapons the tanks are going to be dishing out a bit more damage. Warmain and Unfettered make good tanks, perhaps better than Fighter in some respects, but probably equal to a well built Fighter or Barbarian character.

Did a mini-campaign, which included a Rogue/Champion of Darkness. Seemed to work ok, but it didn't help that he failed a couple of key saving throws. Mech-wise, damage output should have been about the same.

The spellcasters are going to be weaker in melee than a Cleric. Lower BAB, less armor, or less spells. More spell versatility, but it didn't come across as too good for the CR. I think the Conjuring Runes that the Runethane get are too good when they first get them (essentially an extra spell level beyond say a Wizard or Magister at the same level), but Runethanes have worse spellcasting ... so otherwise they might be too weak. I think I'd probably remove Runethane as an option as a result - didn't seem to work quite right.

I love the racial levels, exotic armor and exotic weapons, feats (e.g. Uncanny Dodge and Improved Uncanny Dodge became normal feats) ... I think Monte did a very good job with Arcana Unearthed.
 

Rel said:
...I'm doing my best to wrap my brain around his personality as he's going to wind up with a Wis of 20 and a Cha of 6. I'm open for suggestions there if anybody has any.
The kind of person who has great insights, but tends to deliver them in ways that put people off, or doesn't know when to keep them to himself.

Or

Same as above, but too mousy for anyone to listen to, or to get a word in edgewise.
 

Blood Jester said:
The kind of person who has great insights, but tends to deliver them in ways that put people off, or doesn't know when to keep them to himself.

Or

Same as above, but too mousy for anyone to listen to, or to get a word in edgewise.

I would say that a WIS 20 gives him the insight on when to keep his mouth shut (but most of the time he annoys the heck out of people). So he knows not to tell the King he's an idiot....but as soon as the King is out of sight he "starts in".
 

Thanks T.

I have been wondering how it would be to use some of these classes (Magister at least) with regular spells instead of those listed in AU. I do like the "simple, complex, exotic" bit. That's pretty neat!

I guess I should get around to actually reading all the spells :)
 

The Mirrorball Man said:
So far so good, no real balance issues, despite my using the D&D experience chart for everybody.

The D&D experience chart is not OGL, so Monte Cook had to come up with an experience tabel on his own.
Monte statet on his boards, that he runs a mixed AU/ Core D&D Campaign and encountered no balance issues so far.
As long as you don´t mix AU and Core D&D Spells there should be no problem.
If the Core Fighter has Access to Dire Weapons and articulated armor there should be no Damage and AC issues either.
 

Been running one since January this year. Been lots of fun when I can manage to get everyone together.

We have a faen unfettered, a human warmain, and a human magister. They have just hit forth level and are having a blast with the classes. We've had a few bumps along the way trying to figure out all the changes that took place within the system. Most of them are pretty straight forward, but a few take reading through skills that you thought you new again. Things like that we're figuring out as we go along.

As a DM I find that that is my biggest problem. Previously I had a pair of rules lawyers in the group that would memorize all the changes and help me to stay on the straight and narrow. They've both had to bow out for various reasons and the folks that are left are a little on the "rules lite" side. ;) So I'm forced to try and reread the rules and figure out what has changed and try to keep my world fresh and interesting.

As for the world, it is a home brew world on the continent of Suma'ette, or Suma for short. It's one of the first real homebrews I've done more or less from the ground up. Normally I've just used a published setting and modified areas to fit what I wanted, or gamed in an area that wasn't filled out. It's been interesting so far and the palyers have indicated that they were enjoying the world, so I keep adding to it.

So all in all, I love it.

-Ashrum
 

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