kigmatzomat
Legend
BelenUmeria said:The player does not own the character. The character is not some great artistic piece of work. It is a game piece created to play a game. It has numbers and stats and (sometimes) a personality.
My characters always have a personality, a history of my own divising, and generally recognizable traits. It is *my* character. It may not be "great" but it is a piece of art, as much as any short story, sculpture or sketch. Maybe that comes from being a "career DM" myself.
When players leave games I try to "fade" them into the background. A few vanish to never be seen again but generally the remaining PCs keep in touch of their own volition. Some have been turned into key NPCs but generally aren't any different than they would have been played, as best I can guess. And, generally, I talk to the former players to get a feel for the path taken.
I've seen DMs diverge known characters so horribly (Think "Higlander 2" grade horrible divergence) that I'm glad I never gave them the chance to mangle. I generally only game with people I trust so it hasn't been an issue; the few NPC-PCs I've had were kept true to form.
But I could never be a player in a game that was going to be published; no way I could relinquish control of my character. The constant nagging thought "He'd never say that, the character's totally misrepresented" would drive me insane. (Of course, I'm a weirdo that puts a (c)opyright notice on all my character sheets and post them to the internet where the WayBack machine can get them but normal people wouldn't find.)
Now, I would never take someone's old character and make it public without their permission, but I have zero qualms about private use. The idea that an old character is the "property" of the player is laughable. It was a character in a game and part of a collective story.
The keyword there is "collective." Once it ceases to be collective it can feel like theft or betrayal, especially if it's a radical departure with no justification. You forcibly turn someone undead, there's some leeway on becoming evil, but otherwise causing a paladin to fall will create a lot of angst for the original paladin player, for example. You're basically piddling on someone's daydream.
For those who don't get the emotional kick, use the word "grandmother" instead of "character." So "Bob's character became an evil, baby-killer who wears puppy skin underpants" changes to "Bob's grandmother became an evil, baby-killer who wears puppy skin underpants." Now imagine this being told to a half dozen people who will believe it as if it is gospel.