reveal
Adventurer
SG1Laura said:
Then by all means, proceed.
SG1Laura said:
Now I've got to say I get it, NW. For the most part, I can get behind your theory of PC ownership.NuclearWookiee said:"Right on" right back at ya. Playing a game under a GM is just an agreement that you're both imagining the same thing at the same time.
NuclearWookiee said:I'm gonna have to respectfully disagree with most of you. The player owns the character, simply put. While the GM may provide the settings and circumstances under which the character is created, it is the player who creates the character, determines his personality and attributes, and ultimately defines his "essence". It's like somebody handing a canvas and paints to an artist.
Well, see - my buddy used to play this character. And then I moved away and ran another D&D campaign based in the same game world, ostensibly in the same universe. My buddy is half a country away, so I extrapolate things that his character *probably* would have done based on situations that I *probably* would have introduced if the campaign I GMed and he played in continued. I do this for what amounts to a millenia in the game world (which is mine), and I even re-write a few things from that old game to make it make more sense in terms of the new. Is it the same universe? Yep. Is the character exactly the same? No way - my buddy isn't playing him, so he *can't* be the exact same. Since I'm the one who owns "the universe" I get to decide how things happen within it. But it's still his character. If he doesn't like the way thing went in that universe after I left, he's well within his rights to imagine something else. To me, that's an alternate universe. To him, it's the *real* version, and mine is the alternate.So, you're saying that it is no longer the same character once the DM takes control AND that it is the same universe? I'm not sure how these both can be true
Yeah, I've got a decent idea. His version would have involved more prankery with another PC (now NPC) from the old campaign than is actually present in the most recent incarnation of the world, but I got to know how he likes his characters played pretty well over the years so I stuck pretty close to how things might have gone. Let's just say I didn't polymorph his grizzled elven warrior into a fairy princess.It would be interesting to know- you state that NW couldn't enforce his version on you. Do you even know what his version is?
S'mon said:Ah... I grew up reading Michael Moorcock's Multiverse novels, so I see we have a very different perspective. To me there's nothing odd about a PC being 2 different things in 2 different universes.
BelenUmeria said:The player does not own the character. The character is not some great artistic piece of work. It is a game piece created to play a game. It has numbers and stats and (sometimes) a personality.
I would agree with this, if the DM got the player's permission to make the PC into an NPC at the end of a campaign, for use in later games. A player that trusts his DM not to completely break character might easily agree to this.Crothian said:Only when the player is actually playing it. Then it is called a non player character.
The_Universe said:To me, that's an alternate universe. To him, it's the *real* version, and mine is the alternate.
NuclearWookiee said:well then you just go ahead and publish your book killing off Luke Skywalker in a hunting accident and we'll see what happens.
NuclearWookiee said:Look, all I'm saying here is you can't change a character and claim it's still the same character in the same universe. I'm not saying you can't use a past character. But you're not fooling anybody if you try to claim both. It's like we've already said... imagine whatever you want, that's just not going to have any bearing on what I imagine after my character and your world have parted ways.