Son of the Serpent
Pupil
this particular part makes the intent of my post clear:I don’t think that’s even remotely true. I enjoyed that edition quite a lot. I do think that the more that was added, the more difficult it became to run. Or perhaps, the more effort was required for the same end result.
I don’t have anything against complexity. I just want complex design to be rewarding. The increase in complexity for 3.X as it went along did not result in a corresponding increase in enjoyment.
It’s just a matter of preference. There’s no need to try and put people down for having a different view.
"Anyone/any group that puts the time and thought in to set up some table rules and norms completely avoids anything resembling "brokenness" in that edition"
Im clearly talking about choices and prepping.