Guillaume
Julie and I miss her
I have not read through the whole thread, but a lot of what I feel about Dragon has been summed up. I have always been a reader of Dungeon Magazine. It always answered my need in a gaming magazine : it provided for cheap and well written adventures. Dragon on the other hand, every time I have bought a copy, it has remained unused. No matter what edition of D&D I play, the content stays mostly unread and untouched.
You see, I have a tendancy of playing a barebone game. My games have generally been defined by the core books and a few rules added here and there. In the recent edition the ad nauseum inclusion of new feats, new skills, new prestige classes and more recently new base classes, just don't interest me.
The few copies that I have bought usually touched upon very restritive subjects that intrigued me : Orders of Knighthood, the Shanara campaign setting, articles on medieval Paris and Bagdhad, etc. Mostly those articles were thing I could add to my homebrewed campaign setting. In other words, they delt more with details, background and information than with new rule sets.
What would get me to buy Dragon, less of the new rules content and more of the context of the game, background ideas, adaptations work, etc. Unfortunately, I have a feeling that this would not please your main readership.
Good luck.
P.S.: Demographic information if you need it : Male, Ph.D. student, 33 years old, played BD&D, AD&D 2nd and D&D 3.0/3.5. Been playing since 1980-1981. Living in Canada.
P.P.S. : By the way, the prices for Dragon are brutal here in Quebec ! That's no help in selling it to the student crowd.
You see, I have a tendancy of playing a barebone game. My games have generally been defined by the core books and a few rules added here and there. In the recent edition the ad nauseum inclusion of new feats, new skills, new prestige classes and more recently new base classes, just don't interest me.
The few copies that I have bought usually touched upon very restritive subjects that intrigued me : Orders of Knighthood, the Shanara campaign setting, articles on medieval Paris and Bagdhad, etc. Mostly those articles were thing I could add to my homebrewed campaign setting. In other words, they delt more with details, background and information than with new rule sets.
What would get me to buy Dragon, less of the new rules content and more of the context of the game, background ideas, adaptations work, etc. Unfortunately, I have a feeling that this would not please your main readership.
Good luck.
P.S.: Demographic information if you need it : Male, Ph.D. student, 33 years old, played BD&D, AD&D 2nd and D&D 3.0/3.5. Been playing since 1980-1981. Living in Canada.
P.P.S. : By the way, the prices for Dragon are brutal here in Quebec ! That's no help in selling it to the student crowd.