Swiftbrook
First Post
Erik Mona said:I'm about half-way through a much needed vacation, so of course I'm sitting here thinking about work.
Mine comes in 2 weeks
Erik Mona said:1. Why don't you buy the magazine?
shock the monkey said:I like stuff on Greyhawk, but I haven't seen much of it in Dragon of late (..snip..)
I've been hanging on to Dungeon, though, as that seems to be the place where Greyhawk shines.
Can't wait for that map.
This is exactly why I have subscribed for the first time to Dungeon magazine. The only times in the past few years that I have purchased a Dragon magazine was for Greyhawk spacific material.
Mainly, the material in Dragon is very hit or miss. Usally, for me, big misses and the hits are rarely bulleyes. Articles about psionics, monsters, settings I don't use, ... these are the things that are a waste of space ($) for me.
Bascially, the good material in Dragon ends up in a WotC book, usally cleaned up and ballanced. Also, material that might have gone to Dragon, usally ends up in a WotC book instead these days. The new races in the "Races of" books should have been in Dragon first, got the bugs out, and then placed in a book if they worked out.
"100% Official" I've heard this many times, but it's not really 100%. You wrote a great pair of articles on Greyhawk Feats (I bought those issues just for these articles), but the feats are not usable in the Living Greyhawk campaign. An article on Paladin in Living Greyhawk isn't even usable in LG.
Erik Mona said:2. What sort of changes would make you more likely to give it another look?
Thorin Stoutfoot said:1. Generic campaign material. The best stuff would be the kind of stuff that elaborates on what's already in the Core books? Seriously, who's Otiluke? Who was Bigby? How evil really was Vecna?
5. A regular column titled "Behind the curtain..." that explained the design process behind certain rules and why they work that way.
Honestly, even with these changes I'm not going to subscribe. I'll cherry pick the ones that look good.
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Conclusion:
Dungeon Masters run thier campaign. They decide what's in it and what's not. Dungeon magazine is aimed at DMs and DMs use it's material. Dragon magazine seems to be aimed at players. A player may see something in Dragon that they want to use and bring it to their DM. Then the hastle begins:
1) The DM may have read it and is OK with it. (Player , DM )
2) The DM may have read it and doesn't want it (Player , DM )
3) The DM has not read it, has to take game time to read it (Player :\ , DM :\ )
4) The DM doesn't want to wast time reading it. (Player , DM :\)
It's just not worth the effort, even if there is an occasional, ballanced, good, usable idea.
-Swiftbrook