Why _DON'T_ You Buy Dragon Magazine?

A few thoughts, though I do buy the magazine from my FLGS:

1. Articles about the various D&D settings - Planescape in particular - need not be so tied to that setting as to be useless. For example, one of the best ways I can think of to get the attention of Planescape fans would be to publish articles on planar sites with the coolness and flavour of the places detailed in the old products. They can be completely original locations - but if they're flavourful like Balefire, the City of Lanterns (#322), and if they took some of the material in both core and supplemental products and used the site as a way to demonstrate how to use that material in your game, perhaps by quickly sketching the relations between two or three site-appropriate recently-published races, or by presenting an organisation which makes good and significant use of a recent prestige class or two, then Dragon is both promoting recent releases, integrating "crunch" and "fluff", and satisfying those who need ideas of either the mechanical or flavour kinds.

Little asides like mentioning one or two factions which might have a presence in the location would bring a smile to the face of fans of Planescape without detracting from its usefulness to Third Edition games. The same principles can be applied to other locations - an article about an interesting location with sidebars or boxes explaining how to adapt it to a Forgotten Realms, Greyhawk, or Eberron campaign (which power groups in the setting might be interested in it, for example) would be good

(I realise that some of these things are already done; I suppose my point is that I'd like to see it continue.)

2. Articles about, for example, monster class progressions for several related creatures could probably have the number of monsters covered cut in half, and fill up the rest of the space with a short discussion of what it would be like to roleplay such a being alongside (relatively) normal PCs - how they would be received by regular people, why they might be adventuring, and (again) how they might fit into the various campaign settings. If at all possible I think that shying away from definite statements and instead presenting various options or possibilities for such things might be better - perhaps that ogre adventuring with the paladin might be the object of intense curiosity, rather than of fear or distrust; he is with a paladin, after all.

3. In general I think sidebars or notes adapting generic articles to the various campaign settings both old and new is very important. Even when you don't play in those settings, advice on how to place various things into your game can give homebrewers ideas for how they could do the same.

4. Winning Races is an interesting feature, but it could end up very stale if too many of the races covered end up as anthropomorphised animals. As cool as it is to bring the grippli and lupins back, I'd also like to see more creatures based on myth and folklore like the cyclopeans, or relatively distinctive and original like the illumians. One thing Winning Races should never be is a simple repository of subraces of core races - no elves, no dwarves, no halflings, no gnomes. Finally, and yet again, sidebars on adapting these new creatures to published settings is important.

5. Much as it makes the lists in my signature a little dull, I approve of restricting the number of prestige classes in each issue. I wouldn't, however, be draconian about it - an article on a complete organisation like an evil cult or a knightly order or a magical guild which could be supported by a worthwhile prestige class with flavour and utility shouldn't fall victim to the fact that Gaining Prestige already has an entry lined up for it.

On that note, an extra page added to any Gaining Prestige article that fleshes out the flavour of the prestige class presented would be greatly appreciated. Aside from the inevitable request for setting adaption advice, it would also be nice to have a description of one or more organisations (or whatever is appropriate), roleplaying advice, and so on. Prestige classes need more depth, I think, than simply a description of what the class is about, who is likely to take it, and what place they have in an adventuring party. The bowman charger in issue #325 has a little of such information, but the feature could definitely use more.

6. I remember that you said the Class Acts features had something of a dearth of submissions in the beginning, leading to something of a limited range of subjects, but I'll add my voice to those saying that what a druid carries in her backpack is nothing I want to see in the magazine. I really like the idea of the feature, though, and the variety of entries each month is much better than one issue with magic items for each class, the next with flaws for each class, the next with advice on feat and spell selection over 20 levels for each class, and so on. Mixing it up is excellent, but each class should have something genuinely worth reading each month.
 
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1. Why don't you buy the magazine?

I did have a subscription to Dragon (and Dungeon) a couple years ago, and a recent subscriber. I had to make a choice of where I was going to spend my money as I couldn't maintain both subscriptions. I chose Dungeon because I enjoy the modules, maps, and other useful information to being a DM, though I DM a home game rarely, about once a month, but DM Living Greyhawk games regularly. Dragon is for the player and I am a player, but I've barely used the feats, classes, and spells in 3.5, plus all the Complete Books, so I'm just not interested in any more of the crunchy stuff; and, besides, it's not useable in LG, which is the campaign that I play the most, or all since I don't play in any home campaigns.

2. What sort of changes would make you more likely to give it another look?

I don't know. It's a choice between $40 a year on a magazine or 1-2 additional hardbound books for a campaign setting. Maybe, and it's a big maybe, if you printed player-based campaign setting info without all the crunchy bits, more story, then I might show interest. But, really, you're doing a great job with Dungeon and that fits my main interests.
 

Erik Mona said:
I'm about half-way through a much needed vacation, so of course I'm sitting here thinking about work.

I know many of you _do_ buy Dragon regularly, and for that I send you a hearty holdiay cheer and a simple statement: thanks.

But I also know that many of you don't buy Dragon, and I'd like to know why. Over my 20+ years as a D&D player, I've had "on" periods and "off" periods with the magazine, so I know what sorts of things went into my personal decision not to buy Dragon, but I'd like to know yours.

Why no Dragon ?

Well for me its two things

The group of players I prefer to game with has a very conservative DM -- he uses the three core book and thats about it. No MM2 NO FF -- absolutely no 3rd party stuff except for 1 Avalanche supplement I know he read for his Arabian Knights/Babalyonian game (but didn't actually use any of this mind) and I think maybe Swashbuckling adventures -- He owns maybe 5 or 7 D&D books in total. While I am allowed to bring in .alt stuff (even 3rd party) I haven't seen the need to other than a feat or two -- Oh yeah I think he will buy Black Company D20 too

I don't DM D&D at all -- I sold most all of my books back when 3.5 was released -- While I may run again I have enough free and legal web material to run dozens of games -- In fact I have 3 or so disks of crunch previews, web books, SRD's, web board posts, my D20 weekly and Pyramid Archive copies, homebrew -- this is quite enough for my needs

If I end up running D&D again I may end up buying Dragon just to have fun reading it

My group plays several systems (Buffy when I run it, Streetfighter and L5R roll n keep) sticking to one game for a year until the campaign is done -- we aren't really a D&D group and don't need an infusion of stuff every month

Also on a personal note -- gaming is a budgeted item for me -- I have (X) USD per month to spend -- If I buy something I either collect that line (Eden currently -- GURPS at one time) or really expect to use it - Dragon is a decent enough value at $7 it is NOT overpriced but I could also buy 2 reaper figs for the same sum and I would really rather have the figs

If I get back into D&D full time I probably will take Dragon -- its a good read
 

jshelky said:
Almost Forgot, I don't know about everyone else, but as much as I enjoyed being able to read the catalog section about upcoming products a few months back I didn't appreciate loosing a huge chunk of the magazine to it. Exspecially since 75% was for products that were already out. If I didn't currently have a sub or once my sub expires I would never again waste the money on an issue that said it had the WOTC product catalog in it.

To be clear, that catalogue did not come at the expense of other content, but rather was added to the magazine independent of the other content. I don't think that fact was as clearly stated as it could have been, but it is critically important. Paizo will not swap editorial pages for these catalogues.

--Erik
 
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I agree with some of the other posters re: the issue of fluff vs. crunch. I'd much rather see some well-written fluff than some silly "creature-with-wings" template. My perception is that the older Dragon issues had more fluff and were better written whereas the current magazine are all about feats, classes, and statted-out NPCs. I dunno if it's true or not, but that's my perception. When I see a Dragon mag on the shelf at the FLGS, I take a look at the cover and I'm not at all interested in the "NEW feats! NEW classes! NEW blah blah blah." I'd rather see the history of X, or the Order of X, or Legends of the X.

But maybe that's just me.
 

1. Why don't you buy the magazine?

I don't buy the magazine because it no longer provides support for games that are not published by WotC. Dragon used to be a general-purpose support magazine for gamers. You could find articles covering not only D&D, but Traveller, Call of Cthulhu, and Runequest. When I do buy the magazine, it is only from my local used book store or at a two for a dollar sale at my local game store. One of the reasons why I subscribe to Pyramid Magazine (Steve Jackson Games), is that they do support other games than those produced by their parent company (I got some great magic items for DnD3.5 from an article in Pyramid).

2. What sort of changes would make you more likely to give it another look?

Start supporting games other than ones created by WotC. As a suggestion, include an article for T20 Traveller, its a d20 system game and wouldn't stray too far from the products that WotC is producing (Hell, one of the best articles for Traveller, IMHO, came from issue #51 of Dragon called "The Miller Milk Bottle" by Marc Miller).

As an aside, the problems that I find with Dragon magazine are the same ones that I find with the current incarnation of White Dwarf magazine. Both magazines used to be for industry support of a hobby when now they seem to be published for individual corporate support.
 

I am going to sound really petty here...

I don't buy Dragon because that Westeros iassue was so incredibly bad that it mde me swear off the whole magazine.

I love A Song of Ice and Fire, and Dragon's treatment of it was as terrible an effort. It was almost literally nothing more than descriptions of ASoIaF characters and situations, coupled with nonsensicle stock D&D shoehorned in there.

So despite having never exhibited any spellcasting ability, Danaerys can now cast Flaming Sphere.

And despite showing no Paladinlike qualities whatsoever, Stannis Baratheon is a Paladin (Capable of healing the sick and curing disease no less)!
 
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Erik Mona said:
So, if you're _not_ a regular customer of Dragon magazine (let's say you buy fewer than three issues annually), please take a minute or two to answer the following questions.

1. Why don't you buy the magazine?

2. What sort of changes would make you more likely to give it another look?

First, thank you for being actively involved in your work, and the gaming community.

I'm a long time subscriber, but have off-on periods.

Crothian said it best, it's not in the game. Lots of pages, interesting stuff to read, but it hasn't been getting into my game. Dungeon consistently gets into my game. In it's heyday, I would read Dragon and want to immediately put something from it into the next adventure. I don't think the themes do any favors. The prevalance of info available through other sources is also a challenge. At the end of the day, however, a compelling article, with game-related content, will immediately be taken for use.
 

Teflon Billy said:
I am going to sound really petty here...

I don't buy Dragon because that Westeros iassue was so incredibly bad that it mde me swear off the whole magazine.

While I agree that the issue was pretty bad, I just don't get this sort of thing.
 

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