BelenUmeria said:
Dude, Eric was the editor of Poly, was responsible for the Dungeon/Poly merger, and was the person foremost behind the mini-games.
Now, Eric and I had our differences about Poly and whether it should have been included in Dungeon, but I'll bet it is safe to say that discountuing Poly was probably something that ripped a big hole in his heart.
As your pretty new here, I felt that you should know that. Poly would still be around if it had not cheesed off the Dungeon base. Eric did everything he could to save it except letting both mags die.
I really do appreciate that information - please pardon my ignorant noobness. Erik's comment about "adoring" the new
Dungeon format certainly doesn't reflect that bit of history.
I was thinking about this more after I posted earlier. One of the complaints that keeps coming up over and over again is the emphasis on crunch and the lack of fluff in
Dragon - the irony to me is that's
exactly what
Polyhedron offered in spades. The city setting for
Pulp Heroes, the article on crafting races for
Iron Lords of Jupiter, the Department-7 "field manual" for d20
Modern, much of the "Living Greyhawk" material, and a couple of
Star Wars articles whose specifics escape me all spring to mind - they were exactly the sort of campaign-building and -inspiring material that page after page of posts on this thread say is missing in
Dragon.
Poly material crossed over into virtually any genre:
- I'm using material from Spelljammer, Pulp Heroes, and Iron Lords of Jupiter mini-games for my retro-Future space opera campaign
- Pulp Heroes material is also inspiring a new Modern/Past campaign setting I'm working on
- GeneTech is a huge part of my present Modern campaign
- Spelljammer and Iron Lords... each inspired adventures for my last D&D game
- I used weapons and equipment from V for Victory for yet another Modern campaign, and may use some of it again for a new one
- I created a couple of Scooby-Doo-like adventures using the much-maligned and reviled HiJinx for my nieces, and it inspired both a PC and NPCs for my Modern game
Poly was not just a tool box for me - it was the entire Snap-On tool set in the big red rolling cabinets. While whiny D&D players complained that there weren't enough adventures - since two full-length adventures and assorted side quests and venues every two months just isn't enough apparently for GMs unwilling or unable to homebrew - they were completely missing all the things they could do with what was in those pages they ignored.
Please forgive my heat over this subject -
Poly renewed my love of gaming after WotC and 3.
x nearly killed it, and in my opinion some of the best, leanest, and most consistenly inspired work in RPGs appeared in those pages. If
Dragon was half as good, it might just become worth looking at again.