humble minion
Legend
This way lieth madness, I think.Erik Mona said:But the Dragon of Fox, Leiber, and Fischer came well before the publishers of Dungeons & Dragons began to create multi-novel lines of books aimed squarely at the interests of D&D's players, using the company's beloved campaign settings as backdrops. Wizards of the Coast publishes scores of fantasy books every year. Some of them reach the New York Times best-seller list. Many of them are branded "Dungeons & Dragons" and hew to the conventions of the game.
If Dragon is to have fiction at all, doesn't it make sense to tie that fiction to the fiction-publishing branch of the Dungeons & Dragons business? There are several other magazines on the market (none of which existed in 1976) poised to publish fantasy by up-and-coming or already popular fantasy authors. But none of those magazines can publish a short story set in Eberron. None of them can run a yarn based on the Red Wizards of Thay. But I can.
Dragon should be about expanding people's horizons of what D&D can be. That's the impression I'm getting from reading all the responses to this thread. People want articles covering overlooked facets of campaign-building, advice on non-standard settings, etc, etc.
Restricting Dragon's fiction to FR and Eberron runs the risk of ghettoising the hobby. You're saying (or at least implying) 'D&D is FR and Eberron'. What you should be doing, in my opinion, is running a piece of good fiction (from whatever source, based in whatever world or milieu), attaching an article on adapting it to D&D rules, and saying "D&D can be this, too."
Fantasy is big, right now. You've got Harry Potter and Lord of the Rings firmly in the mainstream spotlight, plus Narnia and Dark Materials movies coming up. None of these can be comfortably shoehorned into base D&D rules. I want to see D&D (and Dragon) prosper out of this era, not devolve into an insular spell-slots-are-the-only-magic-system, everyone-has-boots-of-speed, every-world-has-paladins-and-beholders backwater.