Reynard
aka Ian Eller
The thread on the possibility of wizards healing got me thinking: why make the change to give everyone access to healing at little to no cost when the alternative would be to alter the game design in such a way that you didn't need a cnstant heal battery? i mean, if the goal is to a) free up the cleric from being the walking band-aid and b) to preserve PC life and limb, the wouldn't it follow that the real problem is the damage/healing system itself. Given that they've decided to toss out so many other sacred cows, why keep that one (and exacerbate it by pumping up hit points, for PCs and monsters alike, even more -- but that is hardly a 4E specific problem; every edition has done that, to the game's detriment)?