Kestrel
Explorer
I've been reading over the cursed items in the SRD and Im wondering why they are so cheap. Bestow Curse is a 3rd/4th level spell and it seems that the items should be just as expensive as the non-cursed ones. In the hands of players, they are just as useful. In some cases, even more useful.
Amulet of Inescapable Location
This device is typically worn on a chain or as a brooch. It appears, to magical analysis, to prevent location, scrying, or detection or influence by detect thoughts or telepathy. Actually, the amulet doubles the likelihood and/or range of these location and detection modes. Item identification attempts, including identify, analyze dweomer, detect magic, and so on, do not reveal its true nature.
Caster Level: 10th; Prerequisites: Create Wondrous Item, bestow curse; Market Price: 1,000 gp.
Now why is this item so cheap? Its like a spidey tracer or perfect for keeping track of criminals.
Bag of Devouring
This bag appears to be an ordinary sack. Detection for magical properties makes it seem as if it were a bag of holding. The sack is, however, a lure used by an extradimensional creature-in fact, one of its feeding orifices.
Any substance of animal or vegetable nature is subject to “swallowing’’ if thrust within the bag. The bag of devouring is 90% likely to ignore any initial intrusion, but any time thereafter that it senses living flesh within, it is 60% likely to close around the offending member and attempt to draw the whole victim in. The bag has a Strength of 23 for purposes of pulling someone in.
The bag radiates magic and can hold up to 30 cubic feet of matter. It acts as a bag of holding (bag 1), but each hour it has a 5% cumulative chance of swallowing the contents and then spitting the stuff out in some nonspace or other plane. Creatures drawn within are consumed in 1 round, eaten, and gone forever.
Market Price: 15,500 gp (but note that the bag cannot be created, since it is a creature).
This item isnt cheap, but imagine the uses for it. It permanently destroys creatures! Imagine the usefulness for assassins wanting to get rid of those pesky kings for once and for all.
Helm of Opposite Alignment
This metal hat looks like a typical helmet. When placed upon the head, however, its curse immediately takes effect (Will save negates DC 15). The alignment of the wearer is radically altered-good to evil, chaotic to lawful, neutral to some extreme commitment (LE, LG, CE, or CG)-to an alignment as different as possible from the former alignment. Alteration in alignment is mental as well as moral, and the individual changed by the magic thoroughly enjoys his or her new outlook.
Only a wish or a miracle can restore former alignment, and the affected individual does not make any attempt to return to the former alignment. (In fact, the character views the prospect with horror and avoids it in any way possible.) If a character of a class with an alignment requirement is affected, an atonement spell is needed as well if the curse is to be obliterated. Note that this is a one-use item: once a helm of opposite alignment has functioned, it loses all magical properties.
Caster Level: 12th; Prerequisites: Create Wondrous Item, creator must be 12th level; Market Price: 4,000 gp; Weight: 3 lb.
Another cheapie that would be great. This is like the brainwashing in Clockwork Orange without all the eyeopeners and Beethoven's 5th. Nothing better for the followers of Law to have around the temple in locked vaults
Medallion of Thought Projection
This device seems like a medallion of thoughts, even down to the range at which it functions, except that the thoughts overheard are muffled and distorted, requiring a successful Will save (DC 15) to sort out. However, while the user thinks he or she is picking up the thoughts of others, all the user is really hearing are figments created by the medallion itself. These illusory thoughts always seem plausible and thus can seriously mislead any who rely upon them. What’s worse, unknown to the user, the cursed medallion actually broadcasts his or her thoughts to creatures in the path of the beam, thus alerting them of the character’s presence.
Caster Level: 7th; Prerequisites: Create Wondrous Item, detect thoughts, ghost sound; Market Price: 1,800 gp.
The perfect interrogation device. Dont need to torture the guy, simply put this medallion on him and stand in front of him.
Robe of Powerlessness
A robe of powerlessness appears to be a robe of another sort, and detection discovers nothing more than the fact that it has a magical aura. As soon as a character dons this garment, the character suffers an immediate -10 effective penalty to Strength and Intelligence scores, forgetting all spells and magic knowledge. The robe can be removed easily, but in order to restore mind and body, the character must receive a remove curse spell followed by a heal.
Caster Level: 13th; Prerequisites: Create Wondrous Item, bestow curse, permanency; Market Price: 5,500 gp.
All monks should carry but not wear one of these bad boys. Just tackle the enemy mage and force him into it. Voila! No spells to worry about! Good for weakening fighters too!
Ring of Clumsiness
This ring operates exactly like a ring of feather falling. However, it also makes the wearer clumsy. The wearer suffers a -4 penalty to Dexterity and has a 20% chance of spell failure for all arcane spells that require a somatic component. (Note: This chance of spell failure stacks with other types of arcane spell failure chances.)
Caster Level: 15th; Prerequisites: Forge Ring, feather fall, bestow curse; Market Price: 500 gp.
For 500gp, why not buy a few of these for pranks or just to annoy folks you dont like?
Stone of Weight (Loadstone)
This stone appears to be a dark, smoothly polished stone. It reduces the possessor’s speed to one-half of normal. Furthermore, once picked up, the stone cannot be disposed of by any nonmagical means-if it is thrown away or smashed, it reappears somewhere on his or her person. If a remove curse spell is cast upon a loadstone, the item may be discarded normally and no longer haunts the individual.
Caster Level: 5th; Prerequisites: Create Wondrous Item, slow; Market Price: 1,000 gp.
For a priest or wizard with access with remove curse, this is a great item to drop in an enemy's backpack or tied around a prisoner's neck. Just remove curse on yourself, and then put it on your enemies person.
(I hope there isn't a rule or something that prohibits me from cut and pasting from the SRD)
Amulet of Inescapable Location
This device is typically worn on a chain or as a brooch. It appears, to magical analysis, to prevent location, scrying, or detection or influence by detect thoughts or telepathy. Actually, the amulet doubles the likelihood and/or range of these location and detection modes. Item identification attempts, including identify, analyze dweomer, detect magic, and so on, do not reveal its true nature.
Caster Level: 10th; Prerequisites: Create Wondrous Item, bestow curse; Market Price: 1,000 gp.
Now why is this item so cheap? Its like a spidey tracer or perfect for keeping track of criminals.
Bag of Devouring
This bag appears to be an ordinary sack. Detection for magical properties makes it seem as if it were a bag of holding. The sack is, however, a lure used by an extradimensional creature-in fact, one of its feeding orifices.
Any substance of animal or vegetable nature is subject to “swallowing’’ if thrust within the bag. The bag of devouring is 90% likely to ignore any initial intrusion, but any time thereafter that it senses living flesh within, it is 60% likely to close around the offending member and attempt to draw the whole victim in. The bag has a Strength of 23 for purposes of pulling someone in.
The bag radiates magic and can hold up to 30 cubic feet of matter. It acts as a bag of holding (bag 1), but each hour it has a 5% cumulative chance of swallowing the contents and then spitting the stuff out in some nonspace or other plane. Creatures drawn within are consumed in 1 round, eaten, and gone forever.
Market Price: 15,500 gp (but note that the bag cannot be created, since it is a creature).
This item isnt cheap, but imagine the uses for it. It permanently destroys creatures! Imagine the usefulness for assassins wanting to get rid of those pesky kings for once and for all.
Helm of Opposite Alignment
This metal hat looks like a typical helmet. When placed upon the head, however, its curse immediately takes effect (Will save negates DC 15). The alignment of the wearer is radically altered-good to evil, chaotic to lawful, neutral to some extreme commitment (LE, LG, CE, or CG)-to an alignment as different as possible from the former alignment. Alteration in alignment is mental as well as moral, and the individual changed by the magic thoroughly enjoys his or her new outlook.
Only a wish or a miracle can restore former alignment, and the affected individual does not make any attempt to return to the former alignment. (In fact, the character views the prospect with horror and avoids it in any way possible.) If a character of a class with an alignment requirement is affected, an atonement spell is needed as well if the curse is to be obliterated. Note that this is a one-use item: once a helm of opposite alignment has functioned, it loses all magical properties.
Caster Level: 12th; Prerequisites: Create Wondrous Item, creator must be 12th level; Market Price: 4,000 gp; Weight: 3 lb.
Another cheapie that would be great. This is like the brainwashing in Clockwork Orange without all the eyeopeners and Beethoven's 5th. Nothing better for the followers of Law to have around the temple in locked vaults

Medallion of Thought Projection
This device seems like a medallion of thoughts, even down to the range at which it functions, except that the thoughts overheard are muffled and distorted, requiring a successful Will save (DC 15) to sort out. However, while the user thinks he or she is picking up the thoughts of others, all the user is really hearing are figments created by the medallion itself. These illusory thoughts always seem plausible and thus can seriously mislead any who rely upon them. What’s worse, unknown to the user, the cursed medallion actually broadcasts his or her thoughts to creatures in the path of the beam, thus alerting them of the character’s presence.
Caster Level: 7th; Prerequisites: Create Wondrous Item, detect thoughts, ghost sound; Market Price: 1,800 gp.
The perfect interrogation device. Dont need to torture the guy, simply put this medallion on him and stand in front of him.
Robe of Powerlessness
A robe of powerlessness appears to be a robe of another sort, and detection discovers nothing more than the fact that it has a magical aura. As soon as a character dons this garment, the character suffers an immediate -10 effective penalty to Strength and Intelligence scores, forgetting all spells and magic knowledge. The robe can be removed easily, but in order to restore mind and body, the character must receive a remove curse spell followed by a heal.
Caster Level: 13th; Prerequisites: Create Wondrous Item, bestow curse, permanency; Market Price: 5,500 gp.
All monks should carry but not wear one of these bad boys. Just tackle the enemy mage and force him into it. Voila! No spells to worry about! Good for weakening fighters too!
Ring of Clumsiness
This ring operates exactly like a ring of feather falling. However, it also makes the wearer clumsy. The wearer suffers a -4 penalty to Dexterity and has a 20% chance of spell failure for all arcane spells that require a somatic component. (Note: This chance of spell failure stacks with other types of arcane spell failure chances.)
Caster Level: 15th; Prerequisites: Forge Ring, feather fall, bestow curse; Market Price: 500 gp.
For 500gp, why not buy a few of these for pranks or just to annoy folks you dont like?
Stone of Weight (Loadstone)
This stone appears to be a dark, smoothly polished stone. It reduces the possessor’s speed to one-half of normal. Furthermore, once picked up, the stone cannot be disposed of by any nonmagical means-if it is thrown away or smashed, it reappears somewhere on his or her person. If a remove curse spell is cast upon a loadstone, the item may be discarded normally and no longer haunts the individual.
Caster Level: 5th; Prerequisites: Create Wondrous Item, slow; Market Price: 1,000 gp.
For a priest or wizard with access with remove curse, this is a great item to drop in an enemy's backpack or tied around a prisoner's neck. Just remove curse on yourself, and then put it on your enemies person.
(I hope there isn't a rule or something that prohibits me from cut and pasting from the SRD)