DragonLancer
Hero
Felon said:You seem to be construing a challenge against your assertion as a personal attack. I'm not being sarcastic because you have a different opinion, but rather because your assertion is just so darn weak.
Not a personal attack, just something that I have come to expect from ENWorld, that one person has a difference of opinion and for all intents and purposes gets jumped for it.
My opinion isn't weak at all. It just seems to be an aspect that you have been fortunate enough to either not experience or miss.
There can certainly be a great deal of variation between two fighters with identical hit points, chiefly their feats, which in turn tend to govern weapon choices as well as their ability scores (or be governed by their ability scores in the case of randomly-generated scores). And feats confer much more of a sense of variety than something passive like hit points. Are you claiming that a spidked-chain Spring-Attacking elven tripster is a "carbon clone" of a Monkey-Gripping dual-oversized-bastard-sword-wielding half-orc tempest just because they wind up with identical hit points (before Con bonus, that is)? How could anybody think that?
Allow me to put forward my experience. I've played with a lot of people, both at tabletop and online. Rarely do I ever see an example of what you showcase here. What I see are (example time) fighters with the same feat progressions (power attack through to whirlwind, as an example) with rarely any real variation. I can say the same for other classes. However, I can only speak from my experience not yours.
[quotes]And wizards? Their hit points are the farthest thing from being their most definitive trait.[/QUOTE]
I was using wizard as an example, not a statement of fact.
Hussar said:Ok, you did say that you "can" end up with carbon copies. Then again, you "can" end up with two characters with exactly the same hp's if you are rolling as well. And, really, does 5 points in either direction make much of a difference? If my fighter has 83 hp and yours has 87, is that a major point of difference between the characters?
Not really, but it is variety. I would hate to play in a game where everyone was built on the same points values and had the same HP (before con) as every other member of that class in the party. I can see what people say when they argue that dice rolling for stats can end up with unbalanced characters, where one is better than another but to me that is the spice of variety. When everyone is built on the same values there isn't enough variety IMO.
Silly me, but I thought things like personality, weapon choices, background and, y'know, role playing actually made the difference between characters. I guess it's just stats though. In order for my character to be different from yours, we must have entirely different stats. Strange though, when you look at something like Heroe's of the Lance, the heroes have pretty similar stats and hit points - compare Sturm, Riverwind and Caramon. I guess they were all carbon copies though.
We were talking game mechanics not personality and roleplaying.
I'm not looking for an argument, and I'm not not trying start one. It's a topic that is fairly fresh in my mind because my D&D players and I recently discussed something similar a few weeks back (might have been from a post on here, I can't remember).