hong said:Sacred cow. I use 3/4 die roll: d4 -> 3, d6 -> 4, d8 -> 6, d10 -> 7, d12 -> 9.
That what I do as well except that levels 1 and 2 get max.
hong said:Sacred cow. I use 3/4 die roll: d4 -> 3, d6 -> 4, d8 -> 6, d10 -> 7, d12 -> 9.
ehren37 said:HP are a part of a character's abilities. Unless you roll for skill points, spells, and randomly determine whether you can raise your BAB, Saves, etc, you shouldnt roll HP.
SNIP
I like randomness in play, and none in character generation.
shilsen said:[shilsen being borken!]
Gentlegamer said:Real Men roll for hit points.
I think we have a candidate for "week's weakest rationale" here. Characters are not reduced to "carbon clones" simply because their hit points are averaged. Hit points have very little to do with character variety.DragonLancer said:For the same reason that attributes should be generated randomly, because otherwise everyone is a carbon clone. Variety is the spice of life and gaming.
Gentlegamer said:Real Men roll for hit points.
Why indeed? You don't provide the answers.DungeonMaester said:Quoted for Truth. Random rolls in general are a scared cow that is being dismissed. Why have random HP when you can have fixed hp? Why have random stats when you can choose fixed amounts?
D&D has always had min-maxing, and older editions had more of it, not less. Randomization allowed min-maxers to cheat like crazy. I certainly see fewer 18's now than I used to.I see this as why have a chance of high or low stats when you can have medium or high stats. RPGs are moving to start Min/max, and I do not like it.
See, some folks want that gambler's thrill of major stakes riding on a die roll. The thing is, if the roller loses the gamble, then he's traded off short-term excitement long-term dissatisfaction. It's a bad deal.ehren37 said:I like randomness in play, and none in character generation.