blargney the second
blargney the minute's son
We do half of the maximum +1 in my Xen'drik Savage Tide. (ie 3, 4, 5, 6, or 7)
You must now be prepared to hear about several people who play each of these games, and have been doing so for 20 years.Doug McCrae said:I was just joking. No one actually plays Man, Myth & Magic, Powers & Perils or Lords of Creation.
Thornir Alekeg said:For those arguing that the logic of the character build is why it should not be random, why not also kill off the idea that your class determines your hit points? Why isn't it based off of race instead? Attributes are affected by race not class. Logic says hit points should be as well.
mhacdebhandia said:I've house-ruled out rolling hit points. Everyone gets the maximum number of hit points at every level.
Thornir Alekeg said:For those arguing that the logic of the character build is why it should not be random, why not also kill off the idea that your class determines your hit points? Why isn't it based off of race instead? Attributes are affected by race not class. Logic says hit points should be as well.
Why does a human wizard with a 13 Strength 15 Dex and 14 Con have fewer hit points than a human fighter with the same stats? Because fighters learn lots of weapons and wear heavy armor? What does that have to do with their ability to die? Their training makes them tougher? They why isn't that reflected in their Str or Con? They learn how to avoid blows better? Why doesn't class level affect Dex or AC, then? Their combat training allows them to stand in a fight better than a wizard? Makes some sense when being attacked with swords, but how does that help when being burned by a fireball, or falling into a pit? The wizard will still die easier than the fighter then.
Isn't this just another sacred cow that deserves to be killed?