ARandomGod
First Post
Post dopplganger. Don't worry, I've slain it.
				
			
			
				Last edited: 
			
		
	
								
								
									
	
								
							
							You're completely right there. When I'm playing a warforged, and I'm getting down on HP's, I completely have no fear that the resources of that heal spell will ever run out.
Elves are Immune to Sleep Effects.
And to ghouls' paralizing touch.
Monks and mages are immune to rust monsters.
 It's more of a gripe that Eberron is going to be *defined* by stuff for, of, and about the Warforged more than it will for any other race. IMHO, that's a bad thing, but that's by no means an objective truth -- I just don't like it when one PC race is at the center of attention to the exclusion of others. But there's no doubting that warforged are trendy now, and for good reason. They do have lots of story potential...I just don't value story potential in a PC race.
 It's more of a gripe that Eberron is going to be *defined* by stuff for, of, and about the Warforged more than it will for any other race. IMHO, that's a bad thing, but that's by no means an objective truth -- I just don't like it when one PC race is at the center of attention to the exclusion of others. But there's no doubting that warforged are trendy now, and for good reason. They do have lots of story potential...I just don't value story potential in a PC race. 
Kamikaze Midget said:(a) Warforged are immune to sleep effects and then some...
(b) How many monsters in the MM have Sleep effects? How many sleep effects exist in the game? How many monsters have poison? Disease? Energy drain? How many rely on those instead of high-damage attacks to threaten the party? Not that I'm happy with that particular immunity entirely, but this is like saying "well, he's got a +1, so a +5 should be okay,too!"
Kamikaze Midget said:The warforged can run into a nest of scorpions without a sweat, or walk through a plague zone nonplused.
You said that no Core race has the a flat out immunity. Elves DO. Yes, Warforged have more than that, but it doesn't break things. This isn't a single character based game.
The warforged, for free, get the immunities and benefits that allow them to wade through certain encoutners without feeling the threat of their own hides. No other race in the game gets that.
Sure, he's fine...but what about the whole party? If they're all dead, he's next on the list and you don't need just poison. Besides, Poison is easy to get rid of with low level Cleric spells, so its sure isn't that much of an obstacle. Maybe we should remove Clerics since they make it pointless.
So can the druid (scorpions) or paladin(plague zone). Or the cleric can do both with a couple of spells.
Do you allow these classes? If so why do you boggle at a race that has abilities already encompassed by core classes?
Kamikaze Midget said:They aren't horrible mostrosities of poor design, but they're clunky and awkward when they could *not* be, and I think that choice was intentional. The designers thought about doing it some other way, but decided that Warforged should be dramatically different from other PC races. This is both an advantage (they feel weird to play, they're weird in the world!) and a disadgadvantage (they're so weird it's hard to fit them into typical adventures). In this case, I feel that the designers made the wrong choice, and that going with a more streamlined, more common sense design would have been better and more fun to play. For me, the clunkiness means that they don't get added. Too much trouble, too little benefit.
Kamikaze Midget said:And the reason that it's different with clerics is because clerics have to spend a finite rescource to alleviate the pain. This spending of a rescource can create drama when the rescource gets low, or special challenges resist this rescource. Magic is far from a panacea, otherwise we'd say Magic Missile allows you to overcome any monster because it deals hp damage, and every monster hp.
I was looking at the table for half or full plate and seeing 1d4+1 minutes to remove the stuff, and I think you get 2 rounds per point of constitution to hold your breath for.Wild Gazebo said:Um. Kamakazi, I think you're prejudices are showing. I was going to debunk each of your examples fairly thouroughly but I think Saeviomagy did an ok job...except I think most warriors could cut their armor off before they die...but still, the point stands.
