Why are warlocks described as "hungry for feats"?

1st level human warlock should get point blank and precise shot. After that, Mortalbane (BoVD) is a good choice (5/day extra 2d6 damage against non-outsider/non-construct/non-undead targets), along with Maximize and Quicken SLA.
 

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Corsair said:
1st level human warlock should get point blank and precise shot. After that, Mortalbane (BoVD) is a good choice (5/day extra 2d6 damage against non-outsider/non-construct/non-undead targets), along with Maximize and Quicken SLA.

I agree -- also usefull is Sudden Still Spell (which is explictly mentioned in the Complete Arcane as working with Warlock abilities) in case of a grapple -- Extra Invocation is nice too --

If you want to multiclass with anything with better armor proficiencys Amored caster (medium) and Armored caster (heavy) can be fun --

When it comes to race selection I like Human, Elf (if you have a real high con) Lightfoot Halfling (from FR they get an extra feat) or Warforged (from Ebberon) --


If you go the warforged route your feats should be (in this order) Mithril Body (you will be enchanting this later) Point Blank Shot, Precise Shot --

After that its up to you -- I recomend the following 9--Quicken Spell Like Ability 12 -- Maximize spell like ability 15-- Improved Toughness (don't laugh it gives mondo HP with your high con) and at 18 Extra Invocation

For other races Drop Mithril Body (obviously) and Improved Toughness -- you can sub Sudden Still (at 3) and an Extra Invocation (at 15) as well as something cool (Mortal Bane or Spell Penetration or something) if you are a human

Another odd possibility is an Elf -- If you have a high int and con (at least 14 with mod) Elf makes you into quite a "spotty" warlock -- take those feats from the Heros Handbook (Guerilla Scout and the otherone I forget) that lets you take Move Silent, Hide, Spot, Serach and Listen as class skills -- combine those with Darkness and Invisibility and you have a scout/warlock -- this requires a high Int though so unless your DM is like mine and gives all classes 2 extra SP it might be tricky -- Still the extra Dex helps your AC and you get a bonus to hit with your zaps and a nice sidearm for emergency melee -- longswords rule)

I don't recomend a multiclass Warlock but if I was going to do it I would go Human or Half Elf (or Shifter if you are doing Ebberon) and multi with Ranger for a scout type -- 1 level is all you really need -- The extra Skills (Move Silent and Hide) can be pretty nice as well as the Spot, Search and Listen for scouting --

The good things about such a combo is that the saves fill in your weak bits (Fort and Reflex) -- and the martial weapons are sweet -- You might FREX use a glaive and that melee blast shape -- The lack of Heavy Armor is no loss -- a warlock can't use it anyway with arcane failure or 2 more feats


Later if you like you can make yourself an Elven Cloak or Resistance and Eleven Boots of Striding and Springing and get the mobility feat tree i to be battlefield control Warlock


Other Combos I like include Swashbuckler/Warlock (just for fun) Mostly Ranger/A little Warlock for the Sneaky Detector guy (yes I have Darkvision, Can See Invisible and Detect Magic at will -- why do you ask ?) with the built in Zap

- Rogue/Warlock -- Scout/Warlock and that backstabby varient Thug from Unearthed Arcana --for choppy Warlock
 


Along the "sudden Still" to use Flee the Scene to get the heck OUT of a grapple, I am eyeing Races of Stone for the "steady concentration" feat (take 10 on concentration even if distracted or threatened). But then my character got grappled by an Otyugh, so I am sensitive to that sort of thing. I don't want to be rescued by the insane "Friendly Fire is good for you!" sorceror again. :)

Also, my VERY NICE DM let me have a "home brew" Still Spell-Like Ability, tied to Flee the Scene, which means I can use it 3x per day, instead of 1x per day. I suggest buying your DM dinner and seeing if he will go for that.

Another feat to take later in life would be Improved Precise Shot, otherwise known as "fire into meelee combat without any chance of hitting your friends ever". Unless your DM uses fumble rules (I will save that rant for another thread).

And don't forget to take at least one item creation feat, to take advantage of the ability you gain at 12th level to fake the spells needed to craft an item. Also, if your DM only give magic items out of the DMG, craft wondrous item is the only way you will ever get a Chasuble of Fell Power and Craft Rod is the only way you will ever get a Warlock's Rod. I'm not crazy about the Rod, but the Chasuble is solid GOLD! Note you can take craft wondrous item earlier than 12th and make the chasuble, if little else (well, silversheen).

There is also that feat in Complete Arcane that lets you cast invocations in medium armour instead of just light armour. Get some mithral plate and you are laughing.

So many feats...so few feat slots...I look with envy upon the bonus feats of the wizard.
 

Ah yes, Scribe Scroll is also pretty nifty, since you can later write down a spell, if you need it.

Takes just a day, usually, which can very well be done during an adventure in some cases.

Bye
Thanee
 

Ace said:
When it comes to race selection I like Human, Elf (if you have a real high con) Lightfoot Halfling (from FR they get an extra feat) or Warforged (from Ebberon)

You mean Strongheart Halfling, Lightfoot Halflings are the PHB version.
 

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