This is a choice in game play, not a problem with the system.
When the gamers all decide before the game that no player characters will die or even be slightly negatively effected by anything, the player characters have 'all ready' won the game/done the quest/done whatever needs to be done(even though that have done nothing yet) and all foes are just there to be easy targets.......you get the problem noted in the OP.
But people are willing playing the game IN that game style. They both like it and want to play in that game style. They never want PCs to die, all ways want to succeed and just want to kill hordes of monsters........then when they do this they find "Oh D&D style combat is so boring".
Of course, if you DON'T do the above, you also don't have the problem...
When the gamers all decide before the game that no player characters will die or even be slightly negatively effected by anything, the player characters have 'all ready' won the game/done the quest/done whatever needs to be done(even though that have done nothing yet) and all foes are just there to be easy targets.......you get the problem noted in the OP.
But people are willing playing the game IN that game style. They both like it and want to play in that game style. They never want PCs to die, all ways want to succeed and just want to kill hordes of monsters........then when they do this they find "Oh D&D style combat is so boring".
Of course, if you DON'T do the above, you also don't have the problem...