Li Shenron
Legend
Checking the number of spells known by class in the current packet...
A level 1 Cleric knows 15-16 1st-level spells.
A level 1 Druid knows 12 1st-level spells.
A level 1 Paladin knows 9 1st-level spells.
A level 1 Ranger knows 6 1st-level spells.
A level 1 Wizard knows 3-4 1st level spells.
Yes, the Wizard can add more spells to the spellbook, but this depends on DM's kindness of letting her find them during the adventures.
Why do we still have this nonsense that divine casters automatically know ALL possible spells (but ironically, not cantrips, the smallest ones)?
In the hands of a beginner, having to pick from so many spells when playing a Cle or Dru is a huge burden (I'd say also for a Paladin player, 9 to choose from at 1st level??).
In the hands of an expert who adds supplements, it can be easily exploited to create quasi-Wizards in armor with double HP and better combat stats.
Why can't we have the same system for all casters, i.e. a fixed number of spells known every new level, to choose from the class spell list, and an option to learn additional spells at a cost just like the Wizard copies scrolls into the spellbook?
A level 1 Cleric knows 15-16 1st-level spells.
A level 1 Druid knows 12 1st-level spells.
A level 1 Paladin knows 9 1st-level spells.
A level 1 Ranger knows 6 1st-level spells.
A level 1 Wizard knows 3-4 1st level spells.
Yes, the Wizard can add more spells to the spellbook, but this depends on DM's kindness of letting her find them during the adventures.
Why do we still have this nonsense that divine casters automatically know ALL possible spells (but ironically, not cantrips, the smallest ones)?
In the hands of a beginner, having to pick from so many spells when playing a Cle or Dru is a huge burden (I'd say also for a Paladin player, 9 to choose from at 1st level??).
In the hands of an expert who adds supplements, it can be easily exploited to create quasi-Wizards in armor with double HP and better combat stats.
Why can't we have the same system for all casters, i.e. a fixed number of spells known every new level, to choose from the class spell list, and an option to learn additional spells at a cost just like the Wizard copies scrolls into the spellbook?