Virel
First Post
Yes, much of the time it is bad players not thinking things thru.
I was playing with a 3e group. They all knew the rules inside out etc much better than I do for 3e. We were about to get into a fight, with an unknown opponent. There was a bridge we could have fallen back too. It was TEN feet away. If we had done that, the enemy would have only been able to bring three people to bear against three of ours. Our guys were better than theirs. I pointed it out we should fall back to the bridge to channel them into a fight on our terms, the DM smiled at me, commented about that sounds like something an old school player would notice.
Of course the whole party charged into the enemy and our guys ended up with two or three and sometimes four opponents to fight at the same time. I ended up going to because they needed the support. It almost ended in a TPK. Half of our group went into the negatives, the other half got the snot beat out of them. We did win but if you replayed that five times, I'm sure stastically, we'd have lost about 30 to 40 percent of the time. We got by with it, but the point is we were STUPID as party to fight like that. Several players felt like the encounter was too hard and above our challenge level.
It was above our challenge level...because we were stupid and we played stupid.
If the whole group had died, it wouldn't have been the DM's fault, it would have been the players. This gang had played 3e for years and were really good at most stuff, tactics wasn't one of the things they were good at.
I was playing with a 3e group. They all knew the rules inside out etc much better than I do for 3e. We were about to get into a fight, with an unknown opponent. There was a bridge we could have fallen back too. It was TEN feet away. If we had done that, the enemy would have only been able to bring three people to bear against three of ours. Our guys were better than theirs. I pointed it out we should fall back to the bridge to channel them into a fight on our terms, the DM smiled at me, commented about that sounds like something an old school player would notice.
Of course the whole party charged into the enemy and our guys ended up with two or three and sometimes four opponents to fight at the same time. I ended up going to because they needed the support. It almost ended in a TPK. Half of our group went into the negatives, the other half got the snot beat out of them. We did win but if you replayed that five times, I'm sure stastically, we'd have lost about 30 to 40 percent of the time. We got by with it, but the point is we were STUPID as party to fight like that. Several players felt like the encounter was too hard and above our challenge level.
It was above our challenge level...because we were stupid and we played stupid.
If the whole group had died, it wouldn't have been the DM's fault, it would have been the players. This gang had played 3e for years and were really good at most stuff, tactics wasn't one of the things they were good at.
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