William Ronald
Explorer
Darmanicus said:A Cleric doesn't need a god either but that's neither here nor there.
The description of the Paladin and his code etc. can be looked at from a lot of angles. Whilst it states that you should act honourably and not lie you only lose your abilities if you become anything other than LG, willingly commit an evil act or GROSSLY violate the code of conduct. Now I would take this to mean that lying to some BBEG is not grossly violating your code if it is for a very good reason. If you're just lying to anybody that's a different matter.
The code set out in the PHB is IMO a guideline that needs tailoring dependent on what campaign you are playing in.
I agree that the PHB code is one of many possible paladin codes. For example, two paladins following different philosphies or faiths may have very different codes.
For example, some people believe that one must always tell the truth -- even if someone gets hurt because of this. An extreme example of this is someone who believes that all lying is wrong -- and will tell the BBEG that the innocent refugees are hidden in the ship's cargo hold. (Okay, I am losely paraphrasing Immanuel Kant.) Others will argue that it is permissible to lie for a greater good, such as preserving life. So, you can have many different kinds of paladins -- who can be at odds with each other. Similarly, some paladins may frown on stealth or the use of missile weapons for religious or cultural reasons. Others may tolerate or favor these tactics based on their beliefs.
I have seen DMs who have railroaded paladins, as well as the occassional player who thinks his character is a Lawful Stupid paladim. Perhaps DMs need to have their players who sish to play paladins work on a specific code based on the character's beliefs.
In another matter, any character -- and not just paladins -- can have conflicting agendas with other characters. I think a good question to ask is how well a character fits into a group.