Darmanicus
I'm Ray...of Enfeeblement
DM-Rocco said:Okay, here is the short of it, now that I am home. I'm still home but sober this time.![]()
All pages 3.5 PHK. PHK? Not come across that abbreviation before or if I have it's not ringing any bells.
Page 30, under alignment, he can be one away from his Gods alignment and says nothing about swearing a code of conduct. Pg 33 under Ex-Clerics, 'A Cleric who grossly violates the CODE OF CONDUCT REQUIRED BY HIS GOD, (generally by acting in ways opposed to the gods alignment or purposes), loses all spells and class features' blah, blah, blah. This would suggest swearing to a code of conduct in some sort of initiation ceremony much like say our soldiers swear to serve the queen.
Page 33, under ex-clerics, only talks about grossly violating code of conduct required by his god. Re losing powers this is exactly the same as it is for a paladin. If you want to use the defaults ie. Paladin has no god, Cleric has a god then their restrictions are far more similar than you might imagine. Paladins should be adhering to a code and not willingly commit evil wheras clerics should be adhering to their gods code AND alignment. so in the case of a good cleric NOT willingly commitin evil acts.
page 42, under alignment, must be lawful good (none of this up to one step away crap) and they must swear to an oath, either to a God, a king or whatever. So the Cleric beats Paladin on alignment restiction just, I won't argue that point however I will say there's not much difference there. Yes they must swear to some oath, Paladin, but be 'realistic', just because it doesn't say swear an oath to a god do you really think any old 1st level qualifier can just turn around and say I'm now a Cleric of X WITHOUT some form of oath/loyalty swearing? Of course they couldn't, the god in question would say sod off mate, if you think I'm lending you some of my hard earned divinity on a daily basis for naught but a boost to my 'faithful' you've got another thing coming, get yer ass down the nearest temple and swear that oath in front of me high priest and just be gratefull that I don't have a word with 'im beforehand thus condeming you to 5 years of initatehood of latrine cleaning......with yer tongue........now get!!!![]()
Page 44 ex-paladins the main point here that is different from a cleric is that , he has higher standards, if he ceases to be lawful good, who willfully commit an evil act or grossly violates the code of conduct. I'd say that he only has slightly higher standards than the Cleric because of the alignment, everything else is much the same. I think it more comes down to how they've been portrayed by players and DM alike, as I've said it seems as though, according to a lot of people, that a cleric can just do mostly as he pleases because who's gonna berate the healer? Hussar got it right with the last sentence in his last post, 'IMVHO, there are far more healing battery clerics wandering around who have never once questioned any of the party's actions than poorly played paladins.'
The big difference here is of course the commit evil act. A lawful good cleric could commit an evil act if it was a one time thing or he thought it was really the only way to handle the situation and not lose his powers, not so with a paladin. There is no bargining room for a paladin. I refer you once again to the 1st sentence detailing Ex-Clerics on Pg 33, a LG Cleric could NOT commit an evil act as this would be a gross violation of gods alignment.
page 103, under alignment, last paragraph: This is where it gets funny so thanks for bringing it up......
Alignment is a tool for developing your character's identity. It is not a straight jacket for restricting your character. Unless you are a Paladin, Cleric, Monk or Barbarian IIRC!!!Each alignment represents a broad range of personality types or personal philosophies, so two lawful good characters can still be quite different from each other. In addition, few people are completely consistent. A lawful good character may have a greedy streak that occasionally tempts him to take something or hoard something he has, even if that's not a lawful or good behavior. Sorry but being greedy is not really evil or unlawful unless it's at the expense of people who are suffering. If you wanna stuff yer face you can still be good. I won't go too much into an alignment discussion though as I'm not that big a fan of it in D&D or anything else for that matter. Between the deeds that you do or not and the DM you should be able to work that out for yourselves.
page 104, under lawful good, a lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps, those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.
To get back on track with our debate, a lawful good cleric has the liberty to act differently than a lawful good paladin. While neither should lie and neither should do evil acts and neither should be greedy, the cleric has the luxury of being able to do that on occasion while the paladin doesn't. Not entirely true and if it's against there gods code/alignment then DEFINITELY not.
page 44 again, under code of conduct, a paladin must be of lawful good alignment and loses all class abilities is she ever willingly commits an evil act. Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help of evil or chaotic ends), and punish those who harm or threaten innocents.
So again, there is a difference between the two, the paladin and any other character who happens to be lawful good. Apart from the Cleric. Again, they are the highest in morals and the ultimate symbol of the Lawful good alignment. In addition to the alignment, they can not cheat from it like other classes can because they have a code the forbids it. If your paladin lied, then he should have lost his powers. Like it or not, they are never supposed to. As I've said before the code is something that should be discussed beforehand with the DM as the one in the PHB is very vague and not appropriate to every campaign/situation. They are guidlines really. For a VERY good example read the link I posted to 'Tales of the Wyre'. The Paladin in that has been put thru all sorts thus far and has not lost his powers because of the campaign setting he is in, (you'd have to read it to see why). If we were to just argue about what it says in the book then I wouldn't have much of an arguement however they are just books which we use to play the game. Every word in them is not the be all and end all of everything in D&D, it is subject to campaign setting, players and DM's.
I would say that 75% of all paladin are miss played, either because the player doesn't understand the way a lawful good character (times 10)should act or because the DM doesn't monitor the paladin and doesn't keep him in check. Or maybe this just hasn't been defined pre-game which sadly is probably the most truest case.
Also, I don't mind having a nice civil debate, but please don't compare me to a borg Not intended to be uncivil you just said that something was ingrained in you, I just suggested you open your mind a bit and let's try to keep this to PHK. I know that there are other paladins of other alignments, but the main question on this thread was about the basic paladin from the PHK, let's keep the focus there, otherwise, this will get out of hand.![]()
I don't particularly want this to get out of hand either and it's been good having this debate with, (this has got to be the most energy I've put into one topic.......go post count go!!!).
In the end I suppose Paladins are great in some campaigns and are just not in others and once again I'll state that this should be discussed by all and agreed on BEFORE you start playing. Take a look at some of the people who are for and you'll see that they're nowhere near as bad as some might make out. A few are in some of the most prominent story hours which must count for something.
I seem to recall that there was an arguement regarding the maturity of the players and DM when it came to involving Paladins in play and I think this has some weight to it, they are complex characters to play and thus any group should seriously consider this, (and Clerics also, they still have some explaining to do IMO!).