D&D 3E/3.5 Why be a Fighter? (3.5)

reapersaurus

First Post
I must have missed this agreed-upon generalization that Paladins got powered up in 3.5...

As far as I know, they got powered DOWN in levels 1-4 (the most common levels that are taken).

As for power-ups: Other than more smites (which was a very common house rule and Alt.Paladin rule already) and Sense Motive (which shoulda been there all along), there's just the controversial mount-summoning feature, which many see drawbacks to.

I guess more Smites are the thing people would point to for "greatly improved" Paladins, and it's nice that it's official now.

As long as they recognize the dilution of features in levels 1-4, the weakening of the Turn Undead ability, and the drastic decrease in power of their only good spell Holy Sword.
They still get half caster level, which makes their spellcasting a rather weak substitute for feats.

In fact, I'd be very interested in a side-by-side comparison of the fighter vs paladin.
With the sole possible exclusion of Divine Grace, a superficial comparison puts the fighter at a significant advantage even moreso since his abilities are customizable.
 

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Elder-Basilisk

First Post
reapersaurus said:
As long as they recognize the dilution of features in levels 1-4, the weakening of the Turn Undead ability, and the drastic decrease in power of their only good spell Holy Sword.

Only good spell? I think you're forgetting Bless Weapon. And 3.5 dramatically increased the effectiveness of bless weapon (despite minimal changes in the spell).

1. It now aligns a weapon to "good" thus defeating the DR of about half the critters with DR. (More significantly, there are only two other ways to beat that DR: the (higher level and less effecive) cleric spell: Align Weapon, and the Holy Weapon enhancement.)

2. Bless weapon may now be cast on a ranged weapon and imparts the "good" alignment to its projectiles.

3. Bless weapon works with improved critical. Thus it's the only core way to improve crits beyone 19-20/x4 or 15-20/x2. That it doesn't function with keen is less relevant since Imp Crit doesn't function with keen either.

Since Bless Weapon is a Paladin only (at least in the core rules) spell, that constitutes something of a power boost for paladins.
 

takyris

First Post
Valiantheart said:


Well if you want to just throw politeness to the wind im the guy to argue with. I spent a lot of time arguing on the WOTC boards with people much less considerate than you sir!

Excellent. Let us begin, then, sir, though in the spirit of chivalry, I must beg you to secure yourself to your computer chair, lest the awesome vituperation of my wit hurl you bodily to the ground.

Your response to my assertions was:

Maybe....just maybe other people have had different experiences with fighters vs. barbarian effectiveness than you. Maybe the fighter's player, the DM, and the barbarian's player are none of those things you described.

It is entirely possible that your opinion might actually differ from others without them being idiots who dont see the oh so obvious greatness of lots of mediocre feats.

I disagree. It is not entirely possible that others can, in good thinking, overlook the potential of the fighter's feat list, and the wealth of opportunities presented by such a list. I will gladly rescind my scathing declaration of idiocy and replace such hot-tempered phrasing with "poorly thought out" or, with almost no judgement at all, "picking the wrong class for what they want to do".

Softening my words so as not to cause panic in horses and young children, however, does not countermand the idea behind my earlier message, which is, at its heart, the assertion that the fighter is the best multi-purpose non-spellcasting combatant on the field, hands down. Beyond the kind words and thoughts of those sweet souls who have gently uttered words similar to my own, I would add the following:

1) Comparing classes without magical items is folly. In a world without magical items and spells, no one save a fool would play anything but a monk. Therefore, restrict your comparisons to the wealth levels listed in the DMG.

2) Comparing classes by who would beat who in a one-on-one fight in the middle of an open arena with no obstacles is, again, sheer folly. When attempting to argue that one class is the "best warrior", it is vital that all forms of combat be considered, including sword & shield, two-weapons, two-handed weapon, exotic/special-purpose weapons, long-range weapons, short-range thrown and melee weapons, special combat maneuvers, combat versus one powerful opponent, combat versus a number of weak opponents, combat versus spellcasting specialists, stand-and-fight combat, hit-and-run combat, and so forth. Like the cleric, the fighter manages to be second-best in a number of areas, the best in a few, and utterly fails in none.

As a warrior, he is not as good at fighting spellcasters as the monk, given the monk's defensive prowess.

Barring words of wisdom from the mathematicians, I would allow that he is edged out by the barbarian in two-handed-weapon combat, given that the barbarian's rage ability is equal to greater weapon specialization and not weapon-specific.

He is approximately equal to the monk in terms of special combat maneuvers, since the monk gets supernatural abilities while the fighter has a better chance of winning opposed disarm, trip, or sunder checks, and has easier access to feats that improve those abilities.

He is the equal of the ranger with two-weapon fighting or archery, and possibly superior to the ranger, since his abilities can be used even in heavy armor.

He loses out to the rogue, the monk, and the barbarian in hit-and-run combat, given the other classes’ abilities to tumble and move quickly, but gains some ground with easier access to Spring Attack (by having more feat slots available).

With all other fighting styles, he is at least an equal, and usually, with his improved access to feats, superior to any other class.

3) You knavishly declare that the fighter’s feat choices are mediocre. This I refute with every fibre of my being, and declare that you have sunk low to slander the fighter’s feat choices in such a manner. From what grievance draw you such dissatisfaction?

Is it that most feats do not improve over levels, but instead have “improved” or “greater” versions that must be purchased separately? If this is your grievance, than you have confused class abilities with feats. If Evasion were a feat, would you complain that it did not automatically become “Improved Evasion”? If the monk were simply a fighter, and the increases in unarmed damage simply a series of feats, would you complain that they did not automatically increase with no other cost? You will note that most (though not all) “improving” class abilities improve at levels when little else is gained, which is not unlike the fighter gaining a feat that allows him to improve an earlier feat he took several levels ago.

Or are you otherwise so contentious that you can find no feats to make you happy? Would you not take the opportunity to Power Attack, even if you do not plan to Sunder or Cleave? Have you never tasted the joy that is a charging Power Attack, or the combination of Power Attack, Combat Reflexes, and a reach weapon against a tide of oncoming foes? And Dodge, humble Dodge, so often lambasted as a mere “requirement feat” on the great chains, provides an AC bonus that stacks with anything and continues to be useful for the entirety of a character’s life. After all, every character has been missed by exactly 1 at some point in his career.

For the fighter alone lies the path of flexibility in combat – the chance to either specialize completely and become a weaponmaster or remain a jack of all trades. For the fighter alone lies the ability to dual-wield, fire a ranged weapon, attack with a two-handed weapon, or make a special combat maneuver, along with the feats necessary to excel in every one of these areas. A paladin can become a good power-attacker, as can a barbarian. A ranger can become a good two-weapon fighter or archer. A rogue can become decent at fighting with expertise, tripping or disarming his foes. But only a fighter has the ability to become all of those things at once while still having feats left over for whatever else

The only people who could disagree with such a statement are those who have not the intelligence to pick the appropriate feats, those who have not the wisdom to use their feats at the appropriate times, those poor souls trapped in a game where the DM has each fight start with the combatants forty feet apart and end with toe-to-toe fighting, or those who must watch a character with much better stats shine at the expense of their own character.

Beyond the circumstances of the fighter’s utility lie the argument that the fighter fails to be flashy, special, or exciting, which remains the province of flavor text and cooperation between the DM and the players.

Come at me, then, bold challenger, and meet my assertions with assertions of your own, for the simple denial of what I have stated with nothing more than idle nitpicking and vague hyperbole serves only to brand you and your ilk as the dissatisfied few, destined to sit on the sidelines complaining while the others clutch at glory, regardless of which class you choose.
 

Olive

Explorer
Hejdun said:
Is S&F legit in 3.5? I forget. I just assumed that S&F was 3.0 only, and The Complete Warrior was S&F 3.5.

Everything I've heard about the Complete Warrior makes it sound like it's a book about FIGHTING, not about FIGHTERS. S&F is still perfectly valid in 3.5, and even if wizards said it wasn't why would you listen to them? All the 3.0 books are still valid in 3.5, maybe witha few tweaks here and there.
 


takyris

First Post
Elder-Bas,

Just wanted to point out that I utterly agree with you on Barbarian Shininess. That's a much better way of saying what I was trying to say. I still think that good flavor-text and description can make that pretty equitable, given the number of options that the fighter has, but that's gonna slow down combats -- and big-league important combats are already slow at times... So it's a legit point. I'd love to see fighters as flashier, even if they're not any more powerful...
 

Darkness

Hand and Eye of Piratecat [Moderator]
KnowTheToe said:
In a one on one battle a barbarian will usually come out on top.

I ran several test battles this weekend and it was about 60/40 with the barbarian on top. I used no magic items and the gap widened as the levels increased. I always had the barbarian Rage but did not go up beyond level five in my tests.
Yeah. And the fighter can't even run away and wait for a couple rounds 'til the Rage has ended. 'cause barbarians can run faster! :p

- That's where being a Mounted Combat guy comes in handy Darkness
 

Shard O'Glase

First Post
I always felt the fighter was a bit sub par. I wont say the weakest but still a bit below the power curve. I think overall they are the best combatants, but not even close to being better than the rest by a wide enough margin to jsutify there absolute suckage out of a fight.

Hey if your playing back to the dungeon style campaign they probably are balanced.(and there's nothing wrong with that) But if you play almost any other type of campaign then the fighters very slight edge in fighting over most the other classes doesn't make up for there complete suckage out of a fight.
 

Valiantheart

First Post
takyris said:
Excellent. Let us begin, then, sir, though in the spirit of chivalry, I must beg you to secure yourself to your computer chair, lest the awesome vituperation of my wit hurl you bodily to the ground.
<snip for longwindedness>

Dude, what are you doing? I thought you said you wanted to debate in the style of WOTC? You arent supposed to have points and stuff. No, you should only hurl insults and call people who disagree with you idiots.

I thought you had great promise with your initial post but retracting you previous insults is a debate 'no no'. Even when faced with absolute, approved by God evidence you should never, ever retract an argument or statement. For shame. :D
 

med stud

First Post
I have only played fighters through my D&D- career (starting with second edition), and I feel the fighters of 3rd edition (and 3.5) have become both better and worse; before 3rd edition, the only way to make a fighter unique was by using backstories and descriptions; mechanically they were all alike. So in that sense, 3rd edition came as a saviour with all the new choices in feats, and more actions during combats, and with the introduction of cleave, the fighter became more viable in combats vs lots of creatures. All in all, in versality and combat, I felt the 3rd edition fighter went up a whole lot in style and efficiency. In combat, that is.

OTOH, as I never experienced in 2nd edition, now the fighters (and all characters) have been straight jacked by the skill system to be incompetent in everything besides riding, climbing and jumping. In 2nd edition, a fighter could be a great leader or woodsman by using secondary skills (for all their shortcomings), but now thats almost impossible; a fighter makes a lousy leader now, as he/she is gullible (no Sense motive) and unable to communicate well with the masses (no Diplomacy), two problems that werent so appearent before.

On the efficiency versus other classes, I think the point buy system favours fighters; with heavy armor, Dex over 12 isnt really needed and no other abilities are essential to a fighter; you can sink lots of points into Str and Con, while a paladin or ranger needs to spread out their abilities, making them less powerful in combat. The barbarian is an alternative for power in combat, but I think they are losing out in combats in the long run.

1) The main strength of barbarians are capability to deal large amounts of damage in short amounts of time by using Rage. To fully utilize Rage, a two handed weapon is needed. Any combat where a two handed weapon is not practical makes the barbarian to a feat-less fighter; with a one handed weapon, the Rage becomes a 3-7 round weapon focus + specialization with a -2 AC modifier and an Aid-spell. With a bow, Rage is useless.

2) As a consequense (sp?) of 1), the barbarian will often have a weak defense. In early levels, this is very noticable, but even in late levels, especially when going up against enemies with power attack, its not really worth the +3 HP/level the barbarian gets by using rage and having a d12 for HD. (this is 3.0 observations, 3.5 may very well change this, but I think most of this still is true, especially with the toned down haste).

3) The barbarian lacks many of the stalling feats the fighter has; improved disarm and/or sunder vs armed foes, improved trip vs enemies with multiple attacks, for example, or power attack + cleave vs masses of enemies. A fighter can contribute to a combat in more cases then a barbarian in unusal circumstances.

But as pointed out above, the barbarian is much easier to make interresting; they have an "in- built flavour" which the fighter lacks, and skills that are usable in non- combat situations. The two 3.0- fighters I've played have been one arms master- kind of guy and one gladiator/professional duelist, both of which were fun to role play and fitted well with the class, but I suspect those concepts might be a bit boring in the long run.

In conclusion, IMO the fighter is still the king of combat of the full BAB-classes, but they have lost essentially all of their out of combat usefulness.
 

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