Um, there are things you can do....
Actually, the leadership feat seems tailor-made for fighters.
every non-human gets 7 feats. Giving up 1 of those for
gaining (for example) a special mount is a hard choice for a
non-fighter.
By 6th level, the fighter has 4 ftr-only feats to cover his
combat needs (focus, spec, and one of pbs/rapid shot or
power attack/cleave) and can spend one of his normal
feats on leadership, and grab two misc or ftr feats to balance
things out.
By working with the DM, the fighter can perhaps have
something better than just another NPC in the party. With
(assuming cha 10) any 4HD critter to choose from (that his
DM allows) it's very possible for him to get a monster cohort
that outshines whatever 6HD animal the druid has, or 3HD
puppy or mount the ranger has. (Paladin warhorse may be
a little tougher to beat, but close enough)
One could do well advancing in both weapon and mounted
feats simultaneously.
In something like an RPGA Living Campaign (like Living Greyhawk) every serious big damage fighter starts with 2 levels each of barbarian, ranger and fighter (some skip the ranger levels for more ftr) and moves on to one or more prestige classes, often taking Holy Liberator to be immune to most or all of those nasty "will save hose" spells. You're playing Living Everquest, so gaming the system produces these results. no one has stayed in fighter longer than 8 levels, even in 3.0, in LG. (highest campaign chars are level 13-14 now)
But in a home game, you can get way more mileage out of the Leadership feat, even bringing along the lesser henchmen in addition to your cohort monster.
You might have a super-mount, but you might also have a full-blood orc fighter or barbarian who uses the orcish double-axe and has some orcs under his command. Think about the usefulness of several independent darkvision scouts that last longer than 1 round/level. The possibilities are endless.
Every other class gasps in pain at dropping 1/7 of their feat power to take Leadership. The Fighter can take it without blinking.
The fighter does get intimidate as a class skill now. Lots of possibilities. A high-charisma LG fighter should have gone paladin in the first place, but if you are any other alignment....
Actually, I am emboldened by these ideas. It makes me even more confident in a mostly-fighter idea I had: half-elf cleric 1 of (any deity granting magic and war domains) / ftr 18 and maybe retire before picking the last class for level 20
You can use all level 1 cleric and wizard scrolls, all cleric and
wizard wands and probably staves too. You stay in heavy armor,
enjoy free longsword focus (corellon larethian, elven deity) and
do as you like. Make sure to at least use a bow, to take
advantage of low-light vision. extending the 60' lantern vision range to 120' is really nice, not to mention seeing under a
starlit sky as if it were full daylight.
Thanks for this thread. Now I know to give him a good charisma,
max his Intimidate, and take Leadership. Probably worthwhile to give him a good int too, to help alleviate the skill shortage.