Playing out the exciting --and frequently reason-defying-- situations that our PC's get into is the primary motivation for my group ie. XP isn't the reward, the pleasure found in playing, in creating the 'story' of the game is. We haven't used XP in years.
I'm not sure sandbox play has to do with this. Most of what our party does is player-initiated. Like recently, when we put on a violent neo-Bollywood musical about a divine pig in order to settle a score with a powerful enemy.
I'm not sure sandbox play has to do with this. Most of what our party does is player-initiated. Like recently, when we put on a violent neo-Bollywood musical about a divine pig in order to settle a score with a powerful enemy.
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