DungeonmasterCal
First Post
Bloodright??? You mean Birthright? Right?
his hat of d02 knows no limits...philreed said:I don't understand. What, in a few short words for the idiots like me, are you saying?
Celebrim said:GURPS market is primarily game masters. GURPS sourcebooks are themselves toys, because they present simulationist leaning game masters with the very sort of mental toy that simulationist leaning game masters and world builders like to roll around in thier head and play with. The real value of GURPS sourcebooks is thier ability to inform games by providing consise gamer centered information about a large variaty of topics of interest to gamers - regardless of the game system actually being used. Thus, the real value of GURPS is not in the game system itself, but in the intellectual property contained within the source books.
diaglo said:his hat of d02 knows no limits...
Celebrim said:Where are the great modules? Doesn't anyone at TSR realize that the true value of D&D has always been its great modules?
philreed said:I don't understand. What, in a few short words for the idiots like me, are you saying?
his hat[red] of d02 (sic) knows no limits...
S'mon said:In any case, the fact of the matter is that WotC makes its money off one, particular, valuable piece of Intellectual Property, and it's not copyright at all - it's the Dungeons & Dragons trade mark.