Celebrim said:"The fluff is more valuable than the crunch"
Again, if this thread is ONLY about D&D as a brand then I'll agree with you. But i do not feel the RPG is the source of fluff for D&D these days.
Celebrim said:"The fluff is more valuable than the crunch"
Kid Charlemagne said:I disagree - I think Eberron's value as intellectual property is being built by the novels and (especiallly) by the upcoming D&D Online, which is Eberron based.
Celebrim said:"The fluff is more valuable than the crunch"
I'm trying to make an argument that even if most of your money is being made at any given time on the crunch, that its the fluff that keeps people playing the game and keeps up peoples appetite for the crunch. If you neglect the fluff for too long, then you lose out to someone who has got great fluff, even if your crunch is better than his crunch.
somewhat misses the point. I'm not arguing that crunch isn't a money maker, and in fact is the best short term investment. I'm arguing that not enough long term investments are being made, and that your fluff is your long term investment. Thus the 'slowly cutting its own throat'.
Again, maybe not directly, but its all those fond memories of things like that which are primarily responsible for keeping us and bringing us back into the game.
HERO system has been around since 1981 without being tied to any massively-popular IP. Sure, the Champions Universe is beloved by many, but it's not a feature of the system. The system is the feature of the system.Celebrim said:You can have the best game system in the world, but if you don't have great intellectual property - if you don't have great ideas and stories - you are likely going to be a flash in the gaming pan and a foot note in gaming history.
This, I think, is the primary fallacy in your argument. I don'y play D&D becasue I liked it then. I play it because I like it now.Celebrim said:Again, maybe not directly, but its all those fond memories of things like that which are primarily responsible for keeping us and bringing us back into the game.
Just wanted to add a "Booyah!" here.philreed said:If this thread is really about D&D as a brand and IP I feel it's very, very short-sighted to even consider the RPG side as relevant to the brand. In my opinion, these days, it's the computer games and novels that are important to the IP. The ONLY reason I can see that modules were important during the early days of 1e was that there weren't novels.
Seriously, how many copies of Neverwinter Nights sold compared to the PHB? What are sales comparisons between the RPG and novels?
el-remmen said:Let's refrain from calling or not so subtly implying that other posters are idiots or any other pejoriative term.
Crothian said:Second edition was known for the great settings.